ui/main: Allow not inhibiting animations sometimes
When we're running in e.g. CI, or in a virtual machine without hardware acceleration, and we actually want to enable animations despite the potential performance implications, change the AnimationsSettings to only inhibit if we're a XVNC instance or not hardware accelerated if --force-animations wasn't passed. Still inhibit animations if there is a remote desktop session that explicitly disables animations. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2560>
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@ -919,43 +919,62 @@ function showRestartMessage(message) {
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var AnimationsSettings = class {
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constructor() {
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let backend = global.backend;
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if (!backend.is_rendering_hardware_accelerated()) {
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St.Settings.get().inhibit_animations();
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return;
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}
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let isXvnc = Shell.util_has_x11_display_extension(
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global.display, 'VNC-EXTENSION');
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if (isXvnc) {
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St.Settings.get().inhibit_animations();
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return;
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}
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let remoteAccessController = backend.get_remote_access_controller();
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if (!remoteAccessController)
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return;
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this._animationsEnabled = true;
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this._handles = new Set();
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global.connect('notify::force-animations',
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this._syncAnimationsEnabled.bind(this));
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this._syncAnimationsEnabled();
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const backend = global.backend;
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const remoteAccessController = backend.get_remote_access_controller();
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if (remoteAccessController) {
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remoteAccessController.connect('new-handle',
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(_, handle) => this._onNewRemoteAccessHandle(handle));
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}
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}
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_shouldEnableAnimations() {
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if (this._handles.size > 0)
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return false;
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if (global.force_animations)
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return true;
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const backend = global.backend;
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if (!backend.is_rendering_hardware_accelerated())
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return false;
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if (Shell.util_has_x11_display_extension(
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global.display, 'VNC-EXTENSION'))
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return false;
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return true;
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}
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_syncAnimationsEnabled() {
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const shouldEnableAnimations = this._shouldEnableAnimations();
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if (this._animationsEnabled === shouldEnableAnimations)
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return;
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const settings = St.Settings.get();
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if (shouldEnableAnimations)
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settings.uninhibit_animations();
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else
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settings.inhibit_animations();
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}
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_onRemoteAccessHandleStopped(handle) {
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let settings = St.Settings.get();
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settings.uninhibit_animations();
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this._handles.delete(handle);
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this._syncAnimationsEnabled();
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}
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_onNewRemoteAccessHandle(handle) {
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if (!handle.get_disable_animations())
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return;
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let settings = St.Settings.get();
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settings.inhibit_animations();
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this._handles.add(handle);
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this._syncAnimationsEnabled();
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handle.connect('stopped', this._onRemoteAccessHandleStopped.bind(this));
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}
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};
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