appDisplay: Don't clear signal handler id before emitting
Otherwise we won't clear the 'view-loaded' handler after it was emitted.
Also move field initialization to the correct place, i.e. the init
function of the base class.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1169
(cherry picked from commit a9df4e7516
)
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@ -157,6 +157,10 @@ var BaseAppView = GObject.registerClass({
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this._items = new Map();
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this._items = new Map();
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this._orderedItems = [];
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this._orderedItems = [];
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this._animateLaterId = 0;
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this._viewLoadedHandlerId = 0;
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this._viewIsReady = false;
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}
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}
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_childFocused(_actor) {
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_childFocused(_actor) {
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@ -192,8 +196,6 @@ var BaseAppView = GObject.registerClass({
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this._items.set(icon.id, icon);
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this._items.set(icon.id, icon);
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});
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});
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this._animateLaterId = 0;
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this._viewLoadedHandlerId = 0;
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this._viewIsReady = true;
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this._viewIsReady = true;
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this.emit('view-loaded');
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this.emit('view-loaded');
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}
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}
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@ -412,8 +414,6 @@ var AllView = GObject.registerClass({
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this._lastOvershootY = -1;
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this._lastOvershootY = -1;
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this._lastOvershootTimeoutId = 0;
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this._lastOvershootTimeoutId = 0;
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this._viewIsReady = false;
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Main.overview.connect('hidden', () => this.goToPage(0));
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Main.overview.connect('hidden', () => this.goToPage(0));
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this._redisplayWorkId = Main.initializeDeferredWork(this, this._redisplay.bind(this));
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this._redisplayWorkId = Main.initializeDeferredWork(this, this._redisplay.bind(this));
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