popupMenu: Simplify allocation code

Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.

https://bugzilla.gnome.org/show_bug.cgi?id=702539
This commit is contained in:
Jasper St. Pierre 2013-06-14 17:53:59 -04:00
parent 2aae272d86
commit 2fa40555e6
9 changed files with 97 additions and 136 deletions

View File

@ -268,6 +268,7 @@ const PopupBaseMenuItem = new Lang.Class({
}, },
_allocate: function(actor, box, flags) { _allocate: function(actor, box, flags) {
let width = box.x2 - box.x1;
let height = box.y2 - box.y1; let height = box.y2 - box.y1;
let direction = this.actor.get_text_direction(); let direction = this.actor.get_text_direction();
@ -290,86 +291,46 @@ const PopupBaseMenuItem = new Lang.Class({
this._ornamentLabel.allocate(ornamentBox, flags); this._ornamentLabel.allocate(ornamentBox, flags);
let x; let x = box.x1;
if (direction == Clutter.TextDirection.LTR)
x = box.x1;
else
x = box.x2;
// if direction is ltr, x is the right edge of the last added
// actor, and it's constantly increasing, whereas if rtl, x is
// the left edge and it decreases
for (let i = 0, col = 0; i < this._children.length; i++) { for (let i = 0, col = 0; i < this._children.length; i++) {
let child = this._children[i]; let child = this._children[i];
let childBox = new Clutter.ActorBox(); let childBox = new Clutter.ActorBox();
let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1); let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1);
let availWidth, extraWidth;
if (this._columnWidths) { let availWidth;
if (child.span == -1) { if (child.span == -1) {
if (direction == Clutter.TextDirection.LTR)
availWidth = box.x2 - x; availWidth = box.x2 - x;
else
availWidth = x - box.x1;
} else { } else {
if (this._columnWidths) {
availWidth = 0; availWidth = 0;
for (let j = 0; j < child.span; j++) for (let j = 0; j < child.span; j++)
availWidth += this._columnWidths[col++]; availWidth += this._columnWidths[col++];
}
extraWidth = availWidth - naturalWidth;
} else {
if (child.span == -1) {
if (direction == Clutter.TextDirection.LTR)
availWidth = box.x2 - x;
else
availWidth = x - box.x1;
} else { } else {
availWidth = naturalWidth; availWidth = naturalWidth;
} }
extraWidth = 0;
} }
if (direction == Clutter.TextDirection.LTR) { if (direction == Clutter.TextDirection.RTL)
if (child.expand) { childBox.x1 = width - x - availWidth;
else
childBox.x1 = x; childBox.x1 = x;
childBox.x2 = x + availWidth; childBox.x2 = childBox.x1 + availWidth;
} else if (child.align === St.Align.MIDDLE) {
childBox.x1 = x + Math.round(extraWidth / 2);
childBox.x2 = childBox.x1 + naturalWidth;
} else if (child.align === St.Align.END) {
childBox.x2 = x + availWidth;
childBox.x1 = childBox.x2 - naturalWidth;
} else {
childBox.x1 = x;
childBox.x2 = x + naturalWidth;
}
} else {
if (child.expand) {
childBox.x1 = x - availWidth;
childBox.x2 = x;
} else if (child.align === St.Align.MIDDLE) {
childBox.x1 = x - Math.round(extraWidth / 2);
childBox.x2 = childBox.x1 + naturalWidth;
} else if (child.align === St.Align.END) {
// align to the left
childBox.x1 = x - availWidth;
childBox.x2 = childBox.x1 + naturalWidth;
} else {
// align to the right
childBox.x2 = x;
childBox.x1 = x - naturalWidth;
}
}
let [minHeight, naturalHeight] = child.actor.get_preferred_height(childBox.x2 - childBox.x1); let [minHeight, naturalHeight] = child.actor.get_preferred_height(childBox.x2 - childBox.x1);
childBox.y1 = Math.round(box.y1 + (height - naturalHeight) / 2); childBox.y1 = Math.round(box.y1 + (height - naturalHeight) / 2);
childBox.y2 = childBox.y1 + naturalHeight; childBox.y2 = childBox.y1 + naturalHeight;
child.actor.allocate(childBox, flags); let [xAlign, yAlign] = St.get_align_factors(child.align,
St.Align.MIDDLE);
if (direction == Clutter.TextDirection.LTR) // It's called "expand", but it's really more like "fill"
let xFill = child.expand;
child.actor.allocate_align_fill(childBox,
xAlign, yAlign,
xFill, true,
flags);
x += availWidth + this._spacing; x += availWidth + this._spacing;
else
x -= availWidth + this._spacing;
} }
} }
}); });

View File

@ -104,7 +104,7 @@ shell_slicer_paint_child (ShellSlicer *self)
return; return;
st_bin_get_alignment (ST_BIN (self), &x_align, &y_align); st_bin_get_alignment (ST_BIN (self), &x_align, &y_align);
_st_get_align_factors (x_align, y_align, st_get_align_factors (x_align, y_align,
&x_align_factor, &y_align_factor); &x_align_factor, &y_align_factor);
clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &self_box); clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &self_box);

View File

@ -108,7 +108,7 @@ st_bin_allocate (ClutterActor *self,
gdouble x_align_f, y_align_f; gdouble x_align_f, y_align_f;
st_theme_node_get_content_box (theme_node, box, &childbox); st_theme_node_get_content_box (theme_node, box, &childbox);
_st_get_align_factors (priv->x_align, priv->y_align, st_get_align_factors (priv->x_align, priv->y_align,
&x_align_f, &y_align_f); &x_align_f, &y_align_f);
clutter_actor_allocate_align_fill (priv->child, &childbox, clutter_actor_allocate_align_fill (priv->child, &childbox,
x_align_f, y_align_f, x_align_f, y_align_f,

View File

@ -736,7 +736,7 @@ st_box_layout_allocate (ClutterActor *actor,
"expand", &expand, "expand", &expand,
NULL); NULL);
_st_get_align_factors (xalign, yalign, &xalign_f, &yalign_f); st_get_align_factors (xalign, yalign, &xalign_f, &yalign_f);
if (priv->is_vertical) if (priv->is_vertical)
{ {

View File

@ -98,66 +98,6 @@ _st_actor_get_preferred_height (ClutterActor *actor,
clutter_actor_get_preferred_height (actor, for_width, min_height_p, natural_height_p); clutter_actor_get_preferred_height (actor, for_width, min_height_p, natural_height_p);
} }
/**
* _st_get_align_factors:
* @x_align: an #StAlign
* @y_align: an #StAlign
* @x_align_out: (out) (allow-none): @x_align as a #gdouble
* @y_align_out: (out) (allow-none): @y_align as a #gdouble
*
* Converts @x_align and @y_align to #gdouble values.
*/
void
_st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out)
{
if (x_align_out)
{
switch (x_align)
{
case ST_ALIGN_START:
*x_align_out = 0.0;
break;
case ST_ALIGN_MIDDLE:
*x_align_out = 0.5;
break;
case ST_ALIGN_END:
*x_align_out = 1.0;
break;
default:
g_warn_if_reached ();
break;
}
}
if (y_align_out)
{
switch (y_align)
{
case ST_ALIGN_START:
*y_align_out = 0.0;
break;
case ST_ALIGN_MIDDLE:
*y_align_out = 0.5;
break;
case ST_ALIGN_END:
*y_align_out = 1.0;
break;
default:
g_warn_if_reached ();
break;
}
}
}
/** /**
* _st_set_text_from_style: * _st_set_text_from_style:
* @text: Target #ClutterText * @text: Target #ClutterText

View File

@ -45,11 +45,6 @@ G_END_DECLS
ClutterActor *_st_widget_get_dnd_clone (StWidget *widget); ClutterActor *_st_widget_get_dnd_clone (StWidget *widget);
void _st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out);
void _st_actor_get_preferred_width (ClutterActor *actor, void _st_actor_get_preferred_width (ClutterActor *actor,
gfloat for_height, gfloat for_height,
gboolean y_fill, gboolean y_fill,

View File

@ -257,7 +257,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
row_span = meta->row_span; row_span = meta->row_span;
col_span = meta->col_span; col_span = meta->col_span;
_st_get_align_factors (meta->x_align, meta->y_align, st_get_align_factors (meta->x_align, meta->y_align,
&x_align_f, &y_align_f); &x_align_f, &y_align_f);
if (ltr) if (ltr)
@ -609,7 +609,7 @@ st_table_preferred_allocate (ClutterActor *self,
row_span = meta->row_span; row_span = meta->row_span;
col_span = meta->col_span; col_span = meta->col_span;
_st_get_align_factors (meta->x_align, meta->y_align, st_get_align_factors (meta->x_align, meta->y_align,
&x_align_f, &y_align_f); &x_align_f, &y_align_f);
/* initialise the width and height */ /* initialise the width and height */

View File

@ -2885,3 +2885,63 @@ st_widget_get_focus_chain (StWidget *widget)
{ {
return ST_WIDGET_GET_CLASS (widget)->get_focus_chain (widget); return ST_WIDGET_GET_CLASS (widget)->get_focus_chain (widget);
} }
/**
* st_get_align_factors:
* @x_align: an #StAlign
* @y_align: an #StAlign
* @x_align_out: (out) (allow-none): @x_align as a #gdouble
* @y_align_out: (out) (allow-none): @y_align as a #gdouble
*
* Converts @x_align and @y_align to #gdouble values.
*/
void
st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out)
{
if (x_align_out)
{
switch (x_align)
{
case ST_ALIGN_START:
*x_align_out = 0.0;
break;
case ST_ALIGN_MIDDLE:
*x_align_out = 0.5;
break;
case ST_ALIGN_END:
*x_align_out = 1.0;
break;
default:
g_warn_if_reached ();
break;
}
}
if (y_align_out)
{
switch (y_align)
{
case ST_ALIGN_START:
*y_align_out = 0.0;
break;
case ST_ALIGN_MIDDLE:
*y_align_out = 0.5;
break;
case ST_ALIGN_END:
*y_align_out = 1.0;
break;
default:
g_warn_if_reached ();
break;
}
}
}

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@ -151,7 +151,6 @@ StThemeNode * st_widget_peek_theme_node (StWidget *widg
GList * st_widget_get_focus_chain (StWidget *widget); GList * st_widget_get_focus_chain (StWidget *widget);
void st_widget_paint_background (StWidget *widget); void st_widget_paint_background (StWidget *widget);
/* debug methods */ /* debug methods */
char *st_describe_actor (ClutterActor *actor); char *st_describe_actor (ClutterActor *actor);
void st_set_slow_down_factor (gfloat factor); void st_set_slow_down_factor (gfloat factor);
@ -169,6 +168,12 @@ void st_widget_set_accessible_name (StWidget *widget,
const gchar *name); const gchar *name);
const gchar * st_widget_get_accessible_name (StWidget *widget); const gchar * st_widget_get_accessible_name (StWidget *widget);
/* utility methods */
void st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out);
G_END_DECLS G_END_DECLS
#endif /* __ST_WIDGET_H__ */ #endif /* __ST_WIDGET_H__ */