diff --git a/js/ui/boxpointer.js b/js/ui/boxpointer.js index 3387b31bb..11b2bdda8 100644 --- a/js/ui/boxpointer.js +++ b/js/ui/boxpointer.js @@ -24,7 +24,7 @@ var POPUP_ANIMATION_TIME = 0.15; * placed. The arrow position may be controlled via * setArrowOrigin(). The arrow side might be temporarily flipped * depending on the box size and source position to keep the box - * totally inside the monitor if possible. + * totally inside the monitor workarea if possible. * */ var BoxPointer = GObject.registerClass({ @@ -489,7 +489,8 @@ var BoxPointer = GObject.registerClass({ // We also want to keep it onscreen, and separated from the // edge by the same distance as the main part of the box is // separated from its sourceActor - let monitor = Main.layoutManager.findMonitorForActor(sourceActor); + let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor); + let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex); let themeNode = this.get_theme_node(); let borderWidth = themeNode.get_length('-arrow-border-width'); let arrowBase = themeNode.get_length('-arrow-base'); @@ -539,8 +540,8 @@ var BoxPointer = GObject.registerClass({ case St.Side.BOTTOM: resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment); - resX = Math.max(resX, monitor.x + padding); - resX = Math.min(resX, monitor.x + monitor.width - (padding + natWidth)); + resX = Math.max(resX, workarea.x + padding); + resX = Math.min(resX, workarea.x + workarea.width - (padding + natWidth)); arrowOrigin = sourceCenterX - resX; if (arrowOrigin <= (x1 + (borderRadius + halfBase))) { @@ -558,8 +559,8 @@ var BoxPointer = GObject.registerClass({ case St.Side.RIGHT: resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment); - resY = Math.max(resY, monitor.y + padding); - resY = Math.min(resY, monitor.y + monitor.height - (padding + natHeight)); + resY = Math.max(resY, workarea.y + padding); + resY = Math.min(resY, workarea.y + workarea.height - (padding + natHeight)); arrowOrigin = sourceCenterY - resY; if (arrowOrigin <= (y1 + (borderRadius + halfBase))) { @@ -625,27 +626,28 @@ var BoxPointer = GObject.registerClass({ let monitorActor = this.sourceActor; if (!monitorActor) monitorActor = this; - let monitor = Main.layoutManager.findMonitorForActor(monitorActor); + let monitorIndex = Main.layoutManager.findIndexForActor(monitorActor); + let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex); switch (arrowSide) { case St.Side.TOP: - if (sourceAllocation.y2 + boxHeight > monitor.y + monitor.height && - boxHeight < sourceAllocation.y1 - monitor.y) + if (sourceAllocation.y2 + boxHeight > workarea.y + workarea.height && + boxHeight < sourceAllocation.y1 - workarea.y) return St.Side.BOTTOM; break; case St.Side.BOTTOM: - if (sourceAllocation.y1 - boxHeight < monitor.y && - boxHeight < monitor.y + monitor.height - sourceAllocation.y2) + if (sourceAllocation.y1 - boxHeight < workarea.y && + boxHeight < workarea.y + workarea.height - sourceAllocation.y2) return St.Side.TOP; break; case St.Side.LEFT: - if (sourceAllocation.x2 + boxWidth > monitor.x + monitor.width && - boxWidth < sourceAllocation.x1 - monitor.x) + if (sourceAllocation.x2 + boxWidth > workarea.x + workarea.width && + boxWidth < sourceAllocation.x1 - workarea.x) return St.Side.RIGHT; break; case St.Side.RIGHT: - if (sourceAllocation.x1 - boxWidth < monitor.x && - boxWidth < monitor.x + monitor.width - sourceAllocation.x2) + if (sourceAllocation.x1 - boxWidth < workarea.x && + boxWidth < workarea.x + workarea.width - sourceAllocation.x2) return St.Side.LEFT; break; }