Remove ShellButtonBox, button.js; Use St.Clickable in panel.js
StClickable replaces ShellButtonBox. Reduce the number of button-like things by deleting button.js. To do so, add CSS style for the actitivies button. https://bugzilla.gnome.org/show_bug.cgi?id=602131
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@ -63,8 +63,6 @@ libgnome_shell_la_SOURCES = \
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shell-app-usage.h \
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shell-arrow.c \
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shell-arrow.h \
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shell-button-box.c \
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shell-button-box.h \
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shell-drawing.c \
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shell-drawing.h \
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shell-embedded-window.c \
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@ -1,317 +0,0 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:shell-button-box
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* @short_description: A box with properties useful for implementing buttons
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*
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* A #BigBox subclass which translates lower-level Clutter button events
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* into higher level properties which are useful for implementing "button-like"
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* actors.
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*/
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#include "shell-button-box.h"
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G_DEFINE_TYPE(ShellButtonBox, shell_button_box, BIG_TYPE_BOX);
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struct _ShellButtonBoxPrivate {
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gboolean active;
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gboolean held;
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gboolean hover;
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gboolean pressed;
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};
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/* Signals */
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enum
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{
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ACTIVATE,
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LAST_SIGNAL
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};
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enum {
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PROP_0,
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PROP_ACTIVE,
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PROP_HOVER,
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PROP_PRESSED,
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};
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static guint shell_button_box_signals [LAST_SIGNAL] = { 0 };
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static void
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set_active (ShellButtonBox *box,
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gboolean active)
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{
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if (box->priv->active == active)
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return;
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box->priv->active = active;
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g_object_notify (G_OBJECT (box), "active");
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}
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static void
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set_hover (ShellButtonBox *box,
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gboolean hover)
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{
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if (box->priv->hover == hover)
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return;
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box->priv->hover = hover;
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g_object_notify (G_OBJECT (box), "hover");
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}
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static void
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set_pressed (ShellButtonBox *box,
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gboolean pressed)
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{
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if (box->priv->pressed == pressed)
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return;
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box->priv->pressed = pressed;
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g_object_notify (G_OBJECT (box), "pressed");
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}
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static gboolean
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shell_button_box_contains (ShellButtonBox *box,
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ClutterActor *actor)
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{
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while (actor != NULL && actor != (ClutterActor*)box)
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{
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actor = clutter_actor_get_parent (actor);
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}
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return actor != NULL;
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}
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static gboolean
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shell_button_box_enter_event (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
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if (shell_button_box_contains (box, event->related))
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return TRUE;
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if (!shell_button_box_contains (box, event->source))
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return TRUE;
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g_object_freeze_notify (G_OBJECT (actor));
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if (box->priv->held)
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set_pressed (box, TRUE);
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set_hover (box, TRUE);
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g_object_thaw_notify (G_OBJECT (actor));
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return TRUE;
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}
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static gboolean
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shell_button_box_leave_event (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
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if (shell_button_box_contains (box, event->related))
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return TRUE;
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set_hover (box, FALSE);
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set_pressed (box, FALSE);
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return TRUE;
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}
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static gboolean
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shell_button_box_button_press_event (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
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if (event->button != 1 || event->click_count != 1)
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return FALSE;
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if (box->priv->held)
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return TRUE;
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if (!shell_button_box_contains (box, event->source))
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return FALSE;
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box->priv->held = TRUE;
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clutter_grab_pointer (CLUTTER_ACTOR (box));
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set_pressed (box, TRUE);
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return TRUE;
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}
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static gboolean
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shell_button_box_button_release_event (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (actor);
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if (event->button != 1 || event->click_count != 1)
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return FALSE;
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if (!box->priv->held)
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return TRUE;
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box->priv->held = FALSE;
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clutter_ungrab_pointer ();
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if (!shell_button_box_contains (box, event->source))
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return FALSE;
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set_pressed (box, FALSE);
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g_signal_emit (G_OBJECT (box), shell_button_box_signals[ACTIVATE], 0, event);
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return TRUE;
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}
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/**
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* shell_button_box_fake_release:
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* @box:
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*
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* If this button box is holding a pointer grab, this function will
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* will ungrab it, and reset the pressed state. The effect is
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* similar to if the user had released the mouse button, but without
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* emitting the activate signal.
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*
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* This function is useful if for example you want to do something after the user
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* is holding the mouse button for a given period of time, breaking the
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* grab.
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*/
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void
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shell_button_box_fake_release (ShellButtonBox *box)
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{
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if (!box->priv->held)
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return;
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box->priv->held = FALSE;
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clutter_ungrab_pointer ();
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set_pressed (box, FALSE);
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}
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static void
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shell_button_box_set_property(GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (object);
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switch (prop_id)
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{
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case PROP_ACTIVE:
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set_active (box, g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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shell_button_box_get_property(GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ShellButtonBox *box = SHELL_BUTTON_BOX (object);
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switch (prop_id)
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{
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case PROP_ACTIVE:
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g_value_set_boolean (value, box->priv->active);
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break;
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case PROP_PRESSED:
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g_value_set_boolean (value, box->priv->pressed);
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break;
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case PROP_HOVER:
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g_value_set_boolean (value, box->priv->hover);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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shell_button_box_class_init (ShellButtonBoxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->get_property = shell_button_box_get_property;
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gobject_class->set_property = shell_button_box_set_property;
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actor_class->enter_event = shell_button_box_enter_event;
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actor_class->leave_event = shell_button_box_leave_event;
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actor_class->button_press_event = shell_button_box_button_press_event;
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actor_class->button_release_event = shell_button_box_button_release_event;
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/**
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* ShellButtonBox::activate
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* @box: The #ShellButtonBox
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* @event: Release event which triggered the activation
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*
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* This signal is emitted when the button should take the action
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* associated with button click+release.
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*/
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shell_button_box_signals[ACTIVATE] =
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g_signal_new ("activate",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 1, CLUTTER_TYPE_EVENT);
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/**
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* ShellButtonBox:active
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*
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* The property allows the button to be used as a "toggle button"; it's up to the
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* application to update the active property in response to the activate signal;
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* it doesn't happen automatically.
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*/
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g_object_class_install_property (gobject_class,
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PROP_ACTIVE,
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g_param_spec_boolean ("active",
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"Active",
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"Whether the button persistently active",
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FALSE,
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G_PARAM_READWRITE));
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/**
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* ShellButtonBox:hover
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*
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* This property tracks whether the mouse is over the button; note this
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* state is independent of whether the button is pressed.
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*/
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g_object_class_install_property (gobject_class,
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PROP_HOVER,
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g_param_spec_boolean ("hover",
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"Hovering state",
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"Whether the mouse is over the button",
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FALSE,
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G_PARAM_READABLE));
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/**
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* ShellButtonBox:pressed
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*
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* This property tracks whether the button should have a "pressed in"
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* effect.
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*/
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g_object_class_install_property (gobject_class,
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PROP_PRESSED,
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g_param_spec_boolean ("pressed",
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"Pressed state",
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"Whether the button is currently pressed",
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FALSE,
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G_PARAM_READABLE));
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g_type_class_add_private (gobject_class, sizeof (ShellButtonBoxPrivate));
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}
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static void
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shell_button_box_init (ShellButtonBox *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, SHELL_TYPE_BUTTON_BOX,
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ShellButtonBoxPrivate);
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}
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@ -1,36 +0,0 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __SHELL_BUTTON_BOX_H__
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#define __SHELL_BUTTON_BOX_H__
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#include <clutter/clutter.h>
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#include "big/box.h"
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#define SHELL_TYPE_BUTTON_BOX (shell_button_box_get_type ())
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#define SHELL_BUTTON_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_BUTTON_BOX, ShellButtonBox))
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#define SHELL_BUTTON_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_BUTTON_BOX, ShellButtonBoxClass))
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#define SHELL_IS_BUTTON_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_BUTTON_BOX))
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#define SHELL_IS_BUTTON_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_BUTTON_BOX))
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#define SHELL_BUTTON_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_BUTTON_BOX, ShellButtonBoxClass))
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typedef struct _ShellButtonBox ShellButtonBox;
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typedef struct _ShellButtonBoxClass ShellButtonBoxClass;
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typedef struct _ShellButtonBoxPrivate ShellButtonBoxPrivate;
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struct _ShellButtonBox
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{
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BigBox parent;
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ShellButtonBoxPrivate *priv;
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};
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struct _ShellButtonBoxClass
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{
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BigBoxClass parent_class;
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};
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GType shell_button_box_get_type (void) G_GNUC_CONST;
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void shell_button_box_fake_release (ShellButtonBox *box);
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#endif /* __SHELL_BUTTON_BOX_H__ */
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