dash: Make recent docs display two columns
The design has smaller icons in two columns. Add a new custom display to docDisplay for it. Clean up some of the texture cache handling for recent URIs so it's not size-dependent, since the dash size is now different from the default GenericDisplay size.
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@ -1,17 +1,24 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const DocInfo = imports.misc.docInfo;
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const DND = imports.ui.dnd;
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const GenericDisplay = imports.ui.genericDisplay;
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const Main = imports.ui.main;
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const DASH_DOCS_ICON_SIZE = 16;
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const DEFAULT_SPACING = 4;
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/* This class represents a single display item containing information about a document.
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* We take the current number of seconds in the constructor to avoid looking up the current
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* time for every item when they are created in a batch.
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@ -123,7 +130,7 @@ DocDisplay.prototype = {
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this._updateTimeoutTargetTime = -1;
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this._updateTimeoutId = 0;
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this._docManager = DocInfo.getDocManager(GenericDisplay.ITEM_DISPLAY_ICON_SIZE);
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this._docManager = DocInfo.getDocManager();
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this._docsStale = true;
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this._docManager.connect('changed', function(mgr, userData) {
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me._docsStale = true;
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@ -249,3 +256,183 @@ DocDisplay.prototype = {
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};
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Signals.addSignalMethods(DocDisplay.prototype);
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function DashDocDisplayItem(docInfo) {
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this._init(docInfo);
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}
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DashDocDisplayItem.prototype = {
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_init: function(docInfo) {
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this._info = docInfo;
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: DEFAULT_SPACING,
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reactive: true });
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this.actor.connect('button-release-event', Lang.bind(this, function () {
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docInfo.launch();
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Main.overview.hide();
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}));
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this._icon = docInfo.createIcon(DASH_DOCS_ICON_SIZE);
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let iconBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
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iconBox.append(this._icon, Big.BoxPackFlags.NONE);
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this.actor.append(iconBox, Big.BoxPackFlags.NONE);
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let name = new Clutter.Text({ font_name: "Sans 14px",
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color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
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ellipsize: Pango.EllipsizeMode.END,
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text: docInfo.name });
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this.actor.append(name, Big.BoxPackFlags.EXPAND);
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let draggable = DND.makeDraggable(this.actor);
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this.actor._delegate = this;
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},
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getDragActorSource: function() {
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return this._icon;
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},
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getDragActor: function(stageX, stageY) {
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this.dragActor = this._info.createIcon(DASH_DOCS_ICON_SIZE);
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return this.dragActor;
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},
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//// Drag and drop functions ////
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shellWorkspaceLaunch: function () {
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this._info.launch();
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}
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}
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/**
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* Class used to display two column recent documents in the dash
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*/
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function DashDocDisplay() {
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this._init();
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}
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DashDocDisplay.prototype = {
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_init: function() {
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this.actor = new Shell.GenericContainer();
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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this._docManager = DocInfo.getDocManager();
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this._docManager.connect('changed', Lang.bind(this, function(mgr) {
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this._redisplay();
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}));
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this._redisplay();
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let children = actor.get_children();
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// We use two columns maximum. Just take the min and natural size of the
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// first two items, even though strictly speaking it's not correct; we'd
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// need to calculate how many items we could fit for the height, then
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// take the biggest preferred width for each column.
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// In practice the dash gets a fixed width anyways.
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// If we have one child, add its minimum and natural size
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if (children.length > 0) {
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let [minSize, naturalSize] = children[0].get_preferred_width(forHeight);
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alloc.min_size += minSize;
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alloc.natural_size += naturalSize;
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}
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// If we have two, add its size, plus DEFAULT_SPACING
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if (children.length > 1) {
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let [minSize, naturalSize] = children[1].get_preferred_width(forHeight);
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alloc.min_size += DEFAULT_SPACING + minSize;
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alloc.natural_size += DEFAULT_SPACING + naturalSize;
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}
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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let children = actor.get_children();
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// Two columns, where we go vertically down first. So just take
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// the height of half of the children as our preferred height.
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let firstColumnChildren = children.length / 2;
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alloc.min_size = 0;
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for (let i = 0; i < firstColumnChildren; i++) {
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let child = children[i];
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let [minSize, naturalSize] = child.get_preferred_height(forWidth);
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alloc.natural_size += naturalSize;
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if (i > 0 && i < children.length - 1) {
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alloc.min_size += DEFAULT_SPACING;
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alloc.natural_size += DEFAULT_SPACING;
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}
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}
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},
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_allocate: function(actor, box, flags) {
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let width = box.x2 - box.x1;
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let height = box.y2 - box.y1;
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let children = actor.get_children();
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// The width of an item is our allocated width, minus spacing, divided in half.
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let itemWidth = Math.floor((width - DEFAULT_SPACING) / 2);
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let x = box.x1;
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let y = box.y1;
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let columnIndex = 0;
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let i = 0;
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// Loop over the children, going vertically down first. When we run
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// out of vertical space (our y variable is bigger than box.y2), switch
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// to the second column.
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for (; i < children.length; i++) {
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let child = children[i];
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let [minSize, naturalSize] = child.get_preferred_height(-1);
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if (y + naturalSize > box.y2) {
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// Is this the second column? Ok, break.
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if (columnIndex == 1) {
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break;
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}
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// Set x to the halfway point.
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columnIndex += 1;
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x = x + itemWidth + DEFAULT_SPACING;
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// And y is back to the top.
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y = box.y1;
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}
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let childBox = new Clutter.ActorBox();
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childBox.x1 = x;
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childBox.y1 = y;
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childBox.x2 = childBox.x1 + itemWidth;
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childBox.y2 = y + naturalSize;
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y = childBox.y2 + DEFAULT_SPACING;
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child.show();
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child.allocate(childBox, flags);
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}
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// Everything else didn't fit, just hide it.
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for (; i < children.length; i++) {
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children[i].hide();
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}
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},
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_redisplay: function() {
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this.actor.remove_all();
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let docs = this._docManager.getItems();
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let docUrls = [];
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for (let url in docs) {
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docUrls.push(url);
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}
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docUrls.sort(function (urlA, urlB) { return docs[urlB].timestamp - docs[urlA].timestamp; });
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let textureCache = Shell.TextureCache.get_default();
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for (let i = 0; i < docUrls.length; i++) {
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let url = docUrls[i];
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let docInfo = docs[url];
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let display = new DashDocDisplayItem(docInfo);
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this.actor.add_actor(display.actor);
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}
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}
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}
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