st-texture-cache: Use GSlice to manage memory of leaders data

This allows some memory optimizations when possible, so let's use it.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
This commit is contained in:
Marco Trevisan (Treviño) 2019-02-27 03:48:43 +01:00 committed by Jonas Ådahl
parent 19c60ff5c5
commit 2bda79cb3a

View File

@ -315,7 +315,7 @@ texture_load_data_free (gpointer p)
if (data->actors)
g_slist_free_full (data->actors, (GDestroyNotify) g_object_unref);
g_free (data);
g_slice_free (AsyncTextureLoadData, data);
}
/**
@ -751,7 +751,7 @@ st_texture_cache_free_bind (gpointer data)
StTextureCachePropertyBind *bind = data;
if (bind->weakref_active)
g_object_weak_unref (G_OBJECT (bind->actor), st_texture_cache_bind_weak_notify, bind);
g_free (bind);
g_slice_free (StTextureCachePropertyBind, bind);
}
/**
@ -782,7 +782,7 @@ st_texture_cache_bind_cairo_surface_property (StTextureCache *cache,
actor = create_invisible_actor ();
clutter_actor_set_size (actor, size, size);
bind = g_new0 (StTextureCachePropertyBind, 1);
bind = g_slice_new0 (StTextureCachePropertyBind);
bind->cache = cache;
bind->actor = actor;
bind->size = size;
@ -880,7 +880,7 @@ ensure_request (StTextureCache *cache,
if (pending == NULL)
{
/* Not cached and no pending request, create it */
*request = g_new0 (AsyncTextureLoadData, 1);
*request = g_slice_new0 (AsyncTextureLoadData);
if (policy != ST_TEXTURE_CACHE_POLICY_NONE)
g_hash_table_insert (cache->priv->outstanding_requests, g_strdup (key), *request);
}
@ -1096,7 +1096,7 @@ on_data_destroy (gpointer data)
g_object_unref (d->gfile);
g_object_unref (d->actor);
g_object_unref (d->cancellable);
g_free (d);
g_slice_free (AsyncImageData, d);
}
static void
@ -1261,7 +1261,7 @@ st_texture_cache_load_sliced_image (StTextureCache *cache,
g_assert (paint_scale > 0);
g_assert (resource_scale > 0);
data = g_new0 (AsyncImageData, 1);
data = g_slice_new0 (AsyncImageData);
data->grid_width = grid_width;
data->grid_height = grid_height;
data->paint_scale = paint_scale;