ScreenShield: use a longer animation when locking manually
The curtain animation looks jerky at its current speed, and more so if we blank the screen immediately at the end. Make it a little slower and it becomes more confortable. https://bugzilla.gnome.org/show_bug.cgi?id=691964
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2138fc2349
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@ -29,7 +29,6 @@ const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_ENABLED_KEY = 'lock-enabled';
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const LOCK_DELAY_KEY = 'lock-delay';
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const LOCK_DELAY_KEY = 'lock-delay';
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const CURTAIN_SLIDE_TIME = 0.3;
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// fraction of screen height the arrow must reach before completing
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// fraction of screen height the arrow must reach before completing
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// the slide up automatically
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// the slide up automatically
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const ARROW_DRAG_THRESHOLD = 0.1;
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const ARROW_DRAG_THRESHOLD = 0.1;
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@ -46,11 +45,14 @@ const BUMP_TIME = 0.3;
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const SUMMARY_ICON_SIZE = 48;
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const SUMMARY_ICON_SIZE = 48;
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// Lightbox fading times
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// ScreenShield animation time
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// STANDARD_FADE_TIME is used when the session goes idle, while
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// - STANDARD_FADE_TIME is used when the session goes idle
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// SHORT_FADE_TIME is used when requesting lock explicitly from the user menu
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// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user,
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// or when cancelling the dialog
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// - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking
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const STANDARD_FADE_TIME = 10;
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const STANDARD_FADE_TIME = 10;
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const SHORT_FADE_TIME = 0.3;
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const MANUAL_FADE_TIME = 0.8;
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const CURTAIN_SLIDE_TIME = 0.3;
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function sample(offx, offy) {
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function sample(offx, offy) {
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return 'texel += texture2D (sampler, tex_coord.st + pixel_step * ' +
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return 'texel += texture2D (sampler, tex_coord.st + pixel_step * ' +
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@ -689,7 +691,7 @@ const ScreenShield = new Lang.Class({
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// restore the lock screen to its original place
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// restore the lock screen to its original place
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// try to use the same speed as the normal animation
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// try to use the same speed as the normal animation
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let h = global.stage.height;
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let h = global.stage.height;
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let time = CURTAIN_SLIDE_TIME * (-this._lockScreenGroup.y) / h;
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let time = MANUAL_FADE_TIME * (-this._lockScreenGroup.y) / h;
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.addTween(this._lockScreenGroup,
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Tweener.addTween(this._lockScreenGroup,
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{ y: 0,
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{ y: 0,
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@ -930,7 +932,7 @@ const ScreenShield = new Lang.Class({
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.removeTweens(this._lockScreenGroup);
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Tweener.addTween(this._lockScreenGroup,
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Tweener.addTween(this._lockScreenGroup,
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{ y: 0,
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{ y: 0,
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time: SHORT_FADE_TIME,
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time: MANUAL_FADE_TIME,
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transition: 'easeOutQuad',
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transition: 'easeOutQuad',
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onComplete: function() {
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onComplete: function() {
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this._lockScreenShown();
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this._lockScreenShown();
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@ -947,7 +949,7 @@ const ScreenShield = new Lang.Class({
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Tweener.removeTweens(this._lockDialogGroup);
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Tweener.removeTweens(this._lockDialogGroup);
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Tweener.addTween(this._lockDialogGroup,
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Tweener.addTween(this._lockDialogGroup,
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{ opacity: 255,
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{ opacity: 255,
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time: SHORT_FADE_TIME,
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time: MANUAL_FADE_TIME,
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transition: 'easeOutQuad' });
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transition: 'easeOutQuad' });
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} else {
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} else {
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this._lockDialogGroup.opacity = 255;
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this._lockDialogGroup.opacity = 255;
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