layout: Don't use the actors pick workaround on update regions

As per introduction of geometric picking in mutter [1], the workaround we
had consisting in picking all the actors to ensure that all the stage
projections were computed to get valid actors stage-transformed coordinates
and sizes is not working anymore as there is more caching involved.

However since this can be now handled properly in mutter [2], initializing a
valid projection matrix since the beginning, we can get rid of the
workaround.

[1] https://gitlab.gnome.org/GNOME/mutter/commit/14c706e51
[2] https://gitlab.gnome.org/GNOME/mutter/merge_requests/803

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/734
This commit is contained in:
Marco Trevisan (Treviño) 2019-09-19 11:46:39 +02:00 committed by Florian Müllner
parent dab60d5580
commit 2a9977a5b3

View File

@ -1015,11 +1015,6 @@ var LayoutManager = GObject.registerClass({
if (Main.modalCount > 0)
return GLib.SOURCE_REMOVE;
// Bug workaround - get_transformed_position()/get_transformed_size() don't work after
// a change in stage size until the first pick or paint.
// https://bugzilla.gnome.org/show_bug.cgi?id=761565
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, 0, 0);
let rects = [], struts = [], i;
let isPopupMenuVisible = global.top_window_group.get_children().some(isPopupMetaWindow);
let wantsInputRegion = !isPopupMenuVisible;