workspaceThumbnail: Sync clone position changes with actor
We need to update the clone position if window actor (not the meta window) position changed. https://bugzilla.gnome.org/show_bug.cgi?id=776588
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@ -68,7 +68,7 @@ var WindowClone = new Lang.Class({
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this.realWindow = realWindow;
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this.metaWindow = realWindow.meta_window;
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this.clone._updateId = this.metaWindow.connect('position-changed',
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this.clone._updateId = this.realWindow.connect('notify::position',
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this._onPositionChanged.bind(this));
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this.clone._destroyId = this.realWindow.connect('destroy', () => {
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// First destroy the clone and then destroy everything
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@ -153,7 +153,7 @@ var WindowClone = new Lang.Class({
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let clone = new Clutter.Clone({ source: realDialog });
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this._updateDialogPosition(realDialog, clone);
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clone._updateId = metaDialog.connect('position-changed', dialog => {
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clone._updateId = realDialog.connect('notify::position', dialog => {
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this._updateDialogPosition(dialog, clone);
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});
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clone._destroyId = realDialog.connect('destroy', () => {
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@ -171,7 +171,6 @@ var WindowClone = new Lang.Class({
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},
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_onPositionChanged() {
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let rect = this.metaWindow.get_frame_rect();
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this.actor.set_position(this.realWindow.x, this.realWindow.y);
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},
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@ -179,7 +178,7 @@ var WindowClone = new Lang.Class({
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this.actor.get_children().forEach(child => {
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let realWindow = child.source;
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realWindow.meta_window.disconnect(child._updateId);
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realWindow.disconnect(child._updateId);
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realWindow.disconnect(child._destroyId);
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});
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},
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