popupMenu: Accept either an icon name or a GIcon on PopupImageMenuItem
Add an extra check to setIcon() so that either a GIcon or an string with the icon's name is handlded, so that we can create menu items in different ways (e.g. by passing a GIcon created from a resource). https://bugzilla.gnome.org/show_bug.cgi?id=782166
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@ -2,6 +2,8 @@
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const Gtk = imports.gi.Gtk;
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const Gio = imports.gi.Gio;
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const GObject = imports.gi.GObject;
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const Lang = imports.lang;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Signals = imports.signals;
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@ -389,7 +391,7 @@ const PopupImageMenuItem = new Lang.Class({
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Name: 'PopupImageMenuItem',
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Name: 'PopupImageMenuItem',
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Extends: PopupBaseMenuItem,
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Extends: PopupBaseMenuItem,
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_init: function (text, iconName, params) {
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_init: function (text, icon, params) {
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this.parent(params);
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this.parent(params);
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this.label = new St.Label({ text: text });
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this.label = new St.Label({ text: text });
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@ -398,11 +400,15 @@ const PopupImageMenuItem = new Lang.Class({
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this.actor.add_child(this._icon, { align: St.Align.END });
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this.actor.add_child(this._icon, { align: St.Align.END });
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this.actor.label_actor = this.label;
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this.actor.label_actor = this.label;
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this.setIcon(iconName);
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this.setIcon(icon);
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},
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},
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setIcon: function(name) {
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setIcon: function(icon) {
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this._icon.icon_name = name;
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// The 'icon' parameter can be either a Gio.Icon or a string.
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if (GObject.type_is_a(icon, Gio.Icon))
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this._icon.gicon = icon;
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else
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this._icon.icon_name = icon;
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}
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}
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});
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});
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