workspace: Some style changes to match guidelines
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/346
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@ -1,5 +1,6 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Atk = imports.gi.Atk;
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const GLib = imports.gi.GLib;
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const GObject = imports.gi.GObject;
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const GObject = imports.gi.GObject;
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@ -7,10 +8,8 @@ const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Shell = imports.gi.Shell;
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const St = imports.gi.St;
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const Atk = imports.gi.Atk;
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const Signals = imports.signals;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const DND = imports.ui.dnd;
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const DND = imports.ui.dnd;
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const Main = imports.ui.main;
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const Main = imports.ui.main;
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@ -292,8 +291,7 @@ var WindowClone = class {
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this.actor.layout_manager.boundingBox = rect;
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this.actor.layout_manager.boundingBox = rect;
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}
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}
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// Find the actor just below us, respecting reparenting done
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// Find the actor just below us, respecting reparenting done by DND code
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// by DND code
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getActualStackAbove() {
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getActualStackAbove() {
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if (this._stackAbove == null)
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if (this._stackAbove == null)
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return null;
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return null;
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@ -1137,10 +1135,9 @@ var Workspace = class {
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this._windows = [];
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this._windows = [];
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this._windowOverlays = [];
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this._windowOverlays = [];
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for (let i = 0; i < windows.length; i++) {
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for (let i = 0; i < windows.length; i++) {
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if (this._isOverviewWindow(windows[i])) {
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if (this._isOverviewWindow(windows[i]))
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this._addWindowClone(windows[i], true);
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this._addWindowClone(windows[i], true);
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}
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}
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}
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// Track window changes
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// Track window changes
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if (this.metaWorkspace) {
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if (this.metaWorkspace) {
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@ -1538,6 +1535,7 @@ var Workspace = class {
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clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
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clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
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clone.positioned = true;
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clone.positioned = true;
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clone.actor.set_position(x, y);
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clone.actor.set_position(x, y);
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clone.actor.set_scale(scale, scale);
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clone.actor.set_scale(scale, scale);
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clone.overlay.relayout(false);
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clone.overlay.relayout(false);
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