panel: Stop using Shell.GenericContainer
Shell.GenericContainer exposes the size negotiation machinery through the use of signals. Signals are not specially performant. One of the reasons is that they acquire a global lock for signal handlers lookup. GNOME Shell has more than 2,000 actors at any given point in time, up to 20 levels deep in hierarchy, making size negotiation and painting non-trivial tasks. Such a critical section of Clutter's machinery shouldn't rely on signals whatsoever. Regardless of that, Shell.GenericContainer is a workaround to a non-existing issue anymore. It shouldn't be used anyway, and any performance improvements that removing it can potentially yield are bonuses to it. This commit starts this work by removing Shell.GenericContainer usage from Panel.Panel class. The class now extends St.Widget, and as such, it has no "this.actor" field set anymore. A couple of places where this actor field was used are adjuste as well. It is important to notice that we now allocate the Panel itself inside vfunc_allocate(). This was previously done before emitting the signal by Shell.GenericContainer. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
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@ -226,7 +226,7 @@ var Overview = new Lang.Class({
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// Add a clone of the panel to the overview so spacing and such is
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// Add a clone of the panel to the overview so spacing and such is
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// automatic
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// automatic
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this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel.actor }),
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this._panelGhost = new St.Bin({ child: new Clutter.Clone({ source: Main.panel }),
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reactive: false,
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reactive: false,
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opacity: 0 });
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opacity: 0 });
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this._overview.add_actor(this._panelGhost);
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this._overview.add_actor(this._panelGhost);
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@ -774,12 +774,16 @@ const PANEL_ITEM_IMPLEMENTATIONS = {
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var Panel = new Lang.Class({
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var Panel = new Lang.Class({
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Name: 'Panel',
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Name: 'Panel',
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Extends: St.Widget,
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_init() {
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_init() {
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this.actor = new Shell.GenericContainer({ name: 'panel',
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this.parent({ name: 'panel',
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reactive: true });
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reactive: true });
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this.actor._delegate = this;
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this.actor.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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// For compatibility with extensions that still use the
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// this.actor field
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this.actor = this;
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._sessionStyle = null;
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this._sessionStyle = null;
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@ -788,36 +792,33 @@ var Panel = new Lang.Class({
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this.menuManager = new PopupMenu.PopupMenuManager(this);
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this.menuManager = new PopupMenu.PopupMenuManager(this);
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this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
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this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
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this.actor.add_actor(this._leftBox);
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this.add_child(this._leftBox);
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this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
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this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
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this.actor.add_actor(this._centerBox);
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this.add_child(this._centerBox);
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this._rightBox = new St.BoxLayout({ name: 'panelRight' });
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this._rightBox = new St.BoxLayout({ name: 'panelRight' });
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this.actor.add_actor(this._rightBox);
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this.add_child(this._rightBox);
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this._leftCorner = new PanelCorner(St.Side.LEFT);
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this._leftCorner = new PanelCorner(St.Side.LEFT);
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this.actor.add_actor(this._leftCorner.actor);
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this.add_child(this._leftCorner.actor);
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this._rightCorner = new PanelCorner(St.Side.RIGHT);
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this._rightCorner = new PanelCorner(St.Side.RIGHT);
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this.actor.add_actor(this._rightCorner.actor);
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this.add_child(this._rightCorner.actor);
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this.actor.connect('get-preferred-width', this._getPreferredWidth.bind(this));
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this.connect('button-press-event', this._onButtonPress.bind(this));
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this.actor.connect('get-preferred-height', this._getPreferredHeight.bind(this));
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this.connect('touch-event', this._onButtonPress.bind(this));
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this.actor.connect('allocate', this._allocate.bind(this));
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this.connect('key-press-event', this._onKeyPress.bind(this));
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this.actor.connect('button-press-event', this._onButtonPress.bind(this));
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this.actor.connect('touch-event', this._onButtonPress.bind(this));
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this.actor.connect('key-press-event', this._onKeyPress.bind(this));
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Main.overview.connect('showing', () => {
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Main.overview.connect('showing', () => {
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this.actor.add_style_pseudo_class('overview');
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this.add_style_pseudo_class('overview');
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this._updateSolidStyle();
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this._updateSolidStyle();
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});
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});
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Main.overview.connect('hiding', () => {
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Main.overview.connect('hiding', () => {
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this.actor.remove_style_pseudo_class('overview');
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this.remove_style_pseudo_class('overview');
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this._updateSolidStyle();
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this._updateSolidStyle();
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});
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});
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Main.layoutManager.panelBox.add(this.actor);
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Main.layoutManager.panelBox.add(this);
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Main.ctrlAltTabManager.addGroup(this.actor, _("Top Bar"), 'focus-top-bar-symbolic',
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Main.ctrlAltTabManager.addGroup(this, _("Top Bar"), 'focus-top-bar-symbolic',
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{ sortGroup: CtrlAltTab.SortGroup.TOP });
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{ sortGroup: CtrlAltTab.SortGroup.TOP });
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Main.sessionMode.connect('updated', this._updatePanel.bind(this));
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Main.sessionMode.connect('updated', this._updatePanel.bind(this));
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@ -827,7 +828,7 @@ var Panel = new Lang.Class({
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global.window_group.connect('actor-removed', this._onWindowActorRemoved.bind(this));
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global.window_group.connect('actor-removed', this._onWindowActorRemoved.bind(this));
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global.window_manager.connect('switch-workspace', this._updateSolidStyle.bind(this));
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global.window_manager.connect('switch-workspace', this._updateSolidStyle.bind(this));
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global.display.connect('workareas-changed', () => { this.actor.queue_relayout(); });
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global.display.connect('workareas-changed', () => { this.queue_relayout(); });
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this._updatePanel();
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this._updatePanel();
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},
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},
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@ -847,24 +848,18 @@ var Panel = new Lang.Class({
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this._updateSolidStyle();
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this._updateSolidStyle();
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},
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},
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_getPreferredWidth(actor, forHeight, alloc) {
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vfunc_get_preferred_width(actor, forHeight) {
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let primaryMonitor = Main.layoutManager.primaryMonitor;
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let primaryMonitor = Main.layoutManager.primaryMonitor;
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alloc.min_size = -1;
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if (primaryMonitor)
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if (primaryMonitor)
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alloc.natural_size = primaryMonitor.width;
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return [0, primaryMonitor.width];
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else
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alloc.natural_size = -1;
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return [0, 0];
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},
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},
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_getPreferredHeight(actor, forWidth, alloc) {
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vfunc_allocate(box, flags) {
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// We don't need to implement this; it's forced by the CSS
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this.parent(box, flags);
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alloc.min_size = -1;
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alloc.natural_size = -1;
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},
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_allocate(actor, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let allocHeight = box.y2 - box.y1;
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@ -876,7 +871,7 @@ var Panel = new Lang.Class({
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centerWidth = centerNaturalWidth;
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centerWidth = centerNaturalWidth;
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// get workspace area and center date entry relative to it
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// get workspace area and center date entry relative to it
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let monitor = Main.layoutManager.findMonitorForActor(actor);
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let monitor = Main.layoutManager.findMonitorForActor(this);
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let centerOffset = 0;
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let centerOffset = 0;
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if (monitor) {
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if (monitor) {
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let workArea = Main.layoutManager.getWorkAreaForMonitor(monitor.index);
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let workArea = Main.layoutManager.getWorkAreaForMonitor(monitor.index);
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@ -889,7 +884,7 @@ var Panel = new Lang.Class({
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childBox.y1 = 0;
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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childBox.y2 = allocHeight;
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if (this.actor.get_text_direction() == Clutter.TextDirection.RTL) {
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if (this.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = Math.max(allocWidth - Math.min(Math.floor(sideWidth),
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childBox.x1 = Math.max(allocWidth - Math.min(Math.floor(sideWidth),
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leftNaturalWidth),
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leftNaturalWidth),
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0);
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0);
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@ -909,7 +904,7 @@ var Panel = new Lang.Class({
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childBox.y1 = 0;
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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childBox.y2 = allocHeight;
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if (this.actor.get_text_direction() == Clutter.TextDirection.RTL) {
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if (this.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = 0;
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childBox.x1 = 0;
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childBox.x2 = Math.min(Math.floor(sideWidth),
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childBox.x2 = Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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rightNaturalWidth);
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@ -1069,7 +1064,7 @@ var Panel = new Lang.Class({
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if (this._sessionStyle)
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if (this._sessionStyle)
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this._addStyleClassName(this._sessionStyle);
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this._addStyleClassName(this._sessionStyle);
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if (this.actor.get_text_direction() == Clutter.TextDirection.RTL) {
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if (this.get_text_direction() == Clutter.TextDirection.RTL) {
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this._leftCorner.setStyleParent(this._rightBox);
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this._leftCorner.setStyleParent(this._rightBox);
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this._rightCorner.setStyleParent(this._leftBox);
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this._rightCorner.setStyleParent(this._leftBox);
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} else {
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} else {
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@ -1079,7 +1074,7 @@ var Panel = new Lang.Class({
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},
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},
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_updateSolidStyle() {
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_updateSolidStyle() {
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if (this.actor.has_style_pseudo_class('overview') || !Main.sessionMode.hasWindows) {
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if (this.has_style_pseudo_class('overview') || !Main.sessionMode.hasWindows) {
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this._removeStyleClassName('solid');
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this._removeStyleClassName('solid');
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return;
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return;
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}
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}
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@ -1097,8 +1092,8 @@ var Panel = new Lang.Class({
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});
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});
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/* Check if at least one window is near enough to the panel */
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/* Check if at least one window is near enough to the panel */
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let [, panelTop] = this.actor.get_transformed_position();
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let [, panelTop] = this.get_transformed_position();
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let panelBottom = panelTop + this.actor.get_height();
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let panelBottom = panelTop + this.get_height();
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let scale = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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let scale = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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let isNearEnough = windows.some(metaWindow => {
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let isNearEnough = windows.some(metaWindow => {
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let verticalPosition = metaWindow.get_frame_rect().y;
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let verticalPosition = metaWindow.get_frame_rect().y;
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@ -1190,13 +1185,13 @@ var Panel = new Lang.Class({
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},
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},
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_addStyleClassName(className) {
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_addStyleClassName(className) {
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this.actor.add_style_class_name(className);
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this.add_style_class_name(className);
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this._rightCorner.actor.add_style_class_name(className);
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this._rightCorner.actor.add_style_class_name(className);
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this._leftCorner.actor.add_style_class_name(className);
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this._leftCorner.actor.add_style_class_name(className);
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},
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},
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_removeStyleClassName(className) {
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_removeStyleClassName(className) {
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this.actor.remove_style_class_name(className);
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this.remove_style_class_name(className);
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this._rightCorner.actor.remove_style_class_name(className);
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this._rightCorner.actor.remove_style_class_name(className);
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this._leftCorner.actor.remove_style_class_name(className);
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this._leftCorner.actor.remove_style_class_name(className);
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},
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},
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@ -1796,11 +1796,11 @@ var WindowManager = new Lang.Class({
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if (direction == Meta.MotionDirection.UP ||
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if (direction == Meta.MotionDirection.UP ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_RIGHT)
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direction == Meta.MotionDirection.UP_RIGHT)
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yDest = -global.screen_height + Main.panel.actor.height;
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yDest = -global.screen_height + Main.panel.height;
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else if (direction == Meta.MotionDirection.DOWN ||
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else if (direction == Meta.MotionDirection.DOWN ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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direction == Meta.MotionDirection.DOWN_RIGHT)
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yDest = global.screen_height - Main.panel.actor.height;
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yDest = global.screen_height - Main.panel.height;
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if (direction == Meta.MotionDirection.LEFT ||
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if (direction == Meta.MotionDirection.LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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