js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -71,7 +71,8 @@ var Client = class {
log(`error creating bolt proxy: ${e.message}`);
return;
}
this._propsChangedId = this._proxy.connect('g-properties-changed', this._onPropertiesChanged.bind(this));
this._proxy.connectObject('g-properties-changed',
this._onPropertiesChanged.bind(this), this);
this._deviceAddedId = this._proxy.connectSignal('DeviceAdded', this._onDeviceAdded.bind(this));
this.probing = this._proxy.Probing;
@ -102,7 +103,7 @@ var Client = class {
return;
this._proxy.disconnectSignal(this._deviceAddedId);
this._proxy.disconnect(this._propsChangedId);
this._proxy.disconnectObject(this);
this._proxy = null;
}