js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -349,8 +349,6 @@ var InputSourceManager = class {
this._sourcesPerWindow = false;
this._focusWindowNotifyId = 0;
this._overviewShowingId = 0;
this._overviewHiddenId = 0;
this._settings.connect('per-window-changed', this._sourcesPerWindowChanged.bind(this));
this._sourcesPerWindowChanged();
this._disableIBus = false;
@ -731,17 +729,13 @@ var InputSourceManager = class {
if (this._sourcesPerWindow && this._focusWindowNotifyId == 0) {
this._focusWindowNotifyId = global.display.connect('notify::focus-window',
this._setPerWindowInputSource.bind(this));
this._overviewShowingId = Main.overview.connect('showing',
this._setPerWindowInputSource.bind(this));
this._overviewHiddenId = Main.overview.connect('hidden',
this._setPerWindowInputSource.bind(this));
Main.overview.connectObject(
'showing', this._setPerWindowInputSource.bind(this),
'hidden', this._setPerWindowInputSource.bind(this), this);
} else if (!this._sourcesPerWindow && this._focusWindowNotifyId != 0) {
global.display.disconnect(this._focusWindowNotifyId);
this._focusWindowNotifyId = 0;
Main.overview.disconnect(this._overviewShowingId);
this._overviewShowingId = 0;
Main.overview.disconnect(this._overviewHiddenId);
this._overviewHiddenId = 0;
Main.overview.disconnectObject(this);
let windows = global.get_window_actors().map(w => w.meta_window);
for (let i = 0; i < windows.length; ++i) {
@ -853,19 +847,14 @@ class InputSourceIndicator extends PanelMenu.Button {
this._sessionUpdated();
this._inputSourceManager = getInputSourceManager();
this._inputSourceManagerSourcesChangedId =
this._inputSourceManager.connect('sources-changed', this._sourcesChanged.bind(this));
this._inputSourceManagerCurrentSourceChangedId =
this._inputSourceManager.connect('current-source-changed', this._currentSourceChanged.bind(this));
this._inputSourceManager.connectObject(
'sources-changed', this._sourcesChanged.bind(this),
'current-source-changed', this._currentSourceChanged.bind(this), this);
this._inputSourceManager.reload();
}
_onDestroy() {
if (this._inputSourceManager) {
this._inputSourceManager.disconnect(this._inputSourceManagerSourcesChangedId);
this._inputSourceManager.disconnect(this._inputSourceManagerCurrentSourceChangedId);
this._inputSourceManager = null;
}
this._inputSourceManager = null;
}
_sessionUpdated() {