js: Use (dis)connectObject()

Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).

This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.

We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
This commit is contained in:
Florian Müllner
2021-08-16 00:36:59 +02:00
committed by Marge Bot
parent f45ccc9143
commit 26235bbe54
54 changed files with 753 additions and 1674 deletions

View File

@ -891,12 +891,10 @@ var LayoutManager = GObject.registerClass({
let actorData = Params.parse(params, defaultParams);
actorData.actor = actor;
actorData.visibleId = actor.connect('notify::visible',
this._queueUpdateRegions.bind(this));
actorData.allocationId = actor.connect('notify::allocation',
this._queueUpdateRegions.bind(this));
actorData.destroyId = actor.connect('destroy',
this._untrackActor.bind(this));
actor.connectObject(
'notify::visible', this._queueUpdateRegions.bind(this),
'notify::allocation', this._queueUpdateRegions.bind(this),
'destroy', this._untrackActor.bind(this), this);
// Note that destroying actor will unset its parent, so we don't
// need to connect to 'destroy' too.
@ -910,12 +908,9 @@ var LayoutManager = GObject.registerClass({
if (i == -1)
return;
let actorData = this._trackedActors[i];
this._trackedActors.splice(i, 1);
actor.disconnect(actorData.visibleId);
actor.disconnect(actorData.allocationId);
actor.disconnect(actorData.destroyId);
actor.disconnectObject(this);
this._queueUpdateRegions();
}