js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -315,10 +315,9 @@ function createTimeLabel(date, params) {
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_desktopSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.interface' });
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let label = new St.Label({ text: formatTime(date, params) });
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let id = _desktopSettings.connect('changed::clock-format', () => {
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label.text = formatTime(date, params);
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});
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label.connect('destroy', () => _desktopSettings.disconnect(id));
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_desktopSettings.connectObject(
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'changed::clock-format', () => (label.text = formatTime(date, params)),
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label);
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return label;
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}
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