js: Use (dis)connectObject()
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
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@ -23,11 +23,11 @@ var Manager = class {
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this._realms = {};
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this._loginFormat = null;
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this._signalId = this._aggregateProvider.connect('g-properties-changed',
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this._aggregateProvider.connectObject('g-properties-changed',
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(proxy, properties) => {
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if ('Realms' in properties.deep_unpack())
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this._reloadRealms();
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});
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}, this);
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}
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_reloadRealms() {
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@ -100,7 +100,7 @@ var Manager = class {
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'org.freedesktop.realmd',
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'/org/freedesktop/realmd',
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service => service.ReleaseRemote());
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this._aggregateProvider.disconnect(this._signalId);
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this._aggregateProvider.disconnectObject(this);
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this._realms = { };
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this._updateLoginFormat();
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}
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