Merge St.TextureCache and Shell.TextureCache

Brute force merge these two by essentially replacing St.TextureCache
with a (renamed) Shell.TextureCache.

One function was added for convenience, namely "st_texture_cache_load_file_simple".
St.TextureCache had a function to load a texture from a filename, and it
returned NULL on error but only half the callers actually checked this.  This
function is better.

https://bugzilla.gnome.org/show_bug.cgi?id=607500
This commit is contained in:
Colin Walters
2010-02-09 12:42:07 -05:00
parent aa7de264e6
commit 22948b3d39
20 changed files with 1607 additions and 2130 deletions

View File

@ -268,11 +268,11 @@ SearchEntry.prototype = {
box.append(this._iconBox, Big.BoxPackFlags.END);
let magnifierUri = "file://" + global.imagedir + "magnifier.svg";
this._magnifierIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
magnifierUri, 18, 18);
this._magnifierIcon = St.TextureCache.get_default().load_uri_sync(St.TextureCachePolicy.FOREVER,
magnifierUri, 18, 18);
let closeUri = "file://" + global.imagedir + "close-black.svg";
this._closeIcon = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
closeUri, 18, 18);
this._closeIcon = St.TextureCache.get_default().load_uri_sync(St.TextureCachePolicy.FOREVER,
closeUri, 18, 18);
this._closeIcon.reactive = true;
this._closeIcon.connect('button-press-event', Lang.bind(this, function () {
// Resetting this.entry.text will trigger notify::text signal which will