screenshot: Port to Clutter.Grab
Stop using device/sequence grabs for corner handles. Also make the toplevel actor reactive, so it can handle the key events it means to. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2045>
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@ -375,10 +375,10 @@ var UIAreaSelector = GObject.registerClass({
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if (!this._dragButton)
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return;
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if (this._dragSequence)
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this._dragDevice.sequence_ungrab(this._dragSequence);
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else
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this._dragDevice.ungrab();
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if (this._dragGrab) {
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this._dragGrab.dismiss();
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this._dragGrab = null;
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}
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this._dragButton = 0;
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this._dragDevice = null;
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@ -495,11 +495,8 @@ var UIAreaSelector = GObject.registerClass({
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if (this._dragButton) {
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const device = event.device;
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if (sequence)
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device.sequence_grab(sequence, this);
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else
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device.grab(this);
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this._dragGrab = global.stage.grab(this);
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this._dragDevice = device;
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this._dragSequence = sequence;
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@ -1010,6 +1007,7 @@ class ScreenshotUI extends St.Widget {
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layout_manager: new Clutter.BinLayout(),
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opacity: 0,
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visible: false,
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reactive: true,
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});
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this._lockdownSettings = new Gio.Settings({ schema_id: 'org.gnome.desktop.lockdown' });
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