cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base to bind `this` to anonymous functions, replacing the more overbose Lang.bind(this, function() {}). https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
This commit is contained in:

committed by
Florian Müllner

parent
76f09b1e49
commit
213e38c2ef
11
js/ui/dnd.js
11
js/ui/dnd.js
@ -49,10 +49,9 @@ function _getEventHandlerActor() {
|
||||
Main.uiGroup.add_actor(eventHandlerActor);
|
||||
// We connect to 'event' rather than 'captured-event' because the capturing phase doesn't happen
|
||||
// when you've grabbed the pointer.
|
||||
eventHandlerActor.connect('event',
|
||||
function(actor, event) {
|
||||
return currentDraggable._onEvent(actor, event);
|
||||
});
|
||||
eventHandlerActor.connect('event', (actor, event) => {
|
||||
return currentDraggable._onEvent(actor, event);
|
||||
});
|
||||
}
|
||||
return eventHandlerActor;
|
||||
}
|
||||
@ -86,13 +85,13 @@ var _Draggable = new Lang.Class({
|
||||
Lang.bind(this, this._onTouchEvent));
|
||||
}
|
||||
|
||||
this.actor.connect('destroy', Lang.bind(this, function() {
|
||||
this.actor.connect('destroy', () => {
|
||||
this._actorDestroyed = true;
|
||||
|
||||
if (this._dragInProgress && this._dragCancellable)
|
||||
this._cancelDrag(global.get_current_time());
|
||||
this.disconnectAll();
|
||||
}));
|
||||
});
|
||||
this._onEventId = null;
|
||||
this._touchSequence = null;
|
||||
|
||||
|
Reference in New Issue
Block a user