selectArea: Ignore motion events once we got a result
When selecting an area for screenshot we monitor the events while we've valid coordinates in order to redraw the rubber band. However, we don't stop ignore the motion events after button release and so while animating. This might cause an unwanted effect if moving the mouse away during fade out that is way more visible slowing-down the animations. To fix this ignore any motion event once we've set the results. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/711
This commit is contained in:
parent
48b860b69f
commit
1d17404471
@ -271,7 +271,7 @@ var SelectArea = class {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_onMotionEvent(actor, event) {
|
_onMotionEvent(actor, event) {
|
||||||
if (this._startX == -1 || this._startY == -1)
|
if (this._startX == -1 || this._startY == -1 || this._result)
|
||||||
return Clutter.EVENT_PROPAGATE;
|
return Clutter.EVENT_PROPAGATE;
|
||||||
|
|
||||||
[this._lastX, this._lastY] = event.get_coords();
|
[this._lastX, this._lastY] = event.get_coords();
|
||||||
|
Loading…
Reference in New Issue
Block a user