windowManager: Fix fullscreen animations on dualscreen

The translation should describe the difference between the fullscreened
and unfullscreened position of the window - however we are currently
assuming a fullscreen position of (0, 0) instead of the monitor's origin,
which causes glitches on dualscreen setups.

https://bugzilla.gnome.org/show_bug.cgi?id=756697
This commit is contained in:
Florian Müllner 2015-10-16 15:36:33 +02:00
parent 48a54e8ac4
commit 1c3ea1649f

View File

@ -1235,15 +1235,17 @@ const WindowManager = new Lang.Class({
},
_fullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
actor.translation_x = oldFrameRect.x;
actor.translation_y = oldFrameRect.y;
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
actor.translation_x = oldFrameRect.x - monitor.x;
actor.translation_y = oldFrameRect.y - monitor.y;
this._fullscreenAnimation(shellwm, actor, oldFrameRect);
},
_unfullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
let targetRect = actor.meta_window.get_frame_rect();
actor.translation_x = -targetRect.x;
actor.translation_y = -targetRect.y;
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
actor.translation_x = -(targetRect.x - monitor.x);
actor.translation_y = -(targetRect.y - monitor.y);
this._fullscreenAnimation(shellwm, actor, oldFrameRect);
},