keyboard: Do not call KeyboardManager.holdKeyboard() with set-content-type

When gnome-shell receives the signal of 'set-content-type' from ibus,
gnome-shell calls KeyboardManager.holdKeyboard() and
KeyboardManager.releaseKeyboard() and the functions change the current
input focus in GNOME Xorg and it could result in closing a popup window
which has a password entry by focusing on the entry.
The solution is to stop to call the APIs on 'set-content-type' signal.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/391


(cherry picked from commit 551e827841)
This commit is contained in:
Takao Fujiwara 2018-08-31 11:22:23 +00:00 committed by Florian Müllner
parent a73294312f
commit 1b28cdfbf4

View File

@ -360,11 +360,14 @@ var InputSourceManager = new Lang.Class({
this._settings.connect('per-window-changed', this._sourcesPerWindowChanged.bind(this));
this._sourcesPerWindowChanged();
this._disableIBus = false;
this._reloading = false;
},
reload() {
this._reloading = true;
this._keyboardManager.setKeyboardOptions(this._settings.keyboardOptions);
this._inputSourcesChanged();
this._reloading = false;
},
_ibusReadyCallback(im, ready) {
@ -458,7 +461,15 @@ var InputSourceManager = new Lang.Class({
},
activateInputSource(is, interactive) {
KeyboardManager.holdKeyboard();
// The focus changes during holdKeyboard/releaseKeyboard may trick
// the client into hiding UI containing the currently focused entry.
// So holdKeyboard/releaseKeyboard are not called when
// 'set-content-type' signal is received.
// E.g. Focusing on a password entry in a popup in Xorg Firefox
// will emit 'set-content-type' signal.
// https://gitlab.gnome.org/GNOME/gnome-shell/issues/391
if (!this._reloading)
KeyboardManager.holdKeyboard();
this._keyboardManager.apply(is.xkbId);
// All the "xkb:..." IBus engines simply "echo" back symbols,
@ -473,7 +484,10 @@ var InputSourceManager = new Lang.Class({
else
engine = 'xkb:us::eng';
this._ibusManager.setEngine(engine, KeyboardManager.releaseKeyboard);
if (!this._reloading)
this._ibusManager.setEngine(engine, KeyboardManager.releaseKeyboard);
else
this._ibusManager.setEngine(engine);
this._currentInputSourceChanged(is);
if (interactive)