Port modal dialogs to the new MonitorConstraint
This commit makes ModalDialog use the new MonitorConstraint instead of custom code to force itself on the right monitor. At the same it ports wanda, which has something similar to a modal dialog, but is not using the ModalDialog module. https://bugzilla.gnome.org/show_bug.cgi?id=681743
This commit is contained in:
parent
3e94f6bc3c
commit
1a65374e21
@ -14,6 +14,7 @@ const Atk = imports.gi.Atk;
|
||||
|
||||
const Params = imports.misc.params;
|
||||
|
||||
const Layout = imports.ui.layout;
|
||||
const Lightbox = imports.ui.lightbox;
|
||||
const Main = imports.ui.main;
|
||||
const Tweener = imports.ui.tweener;
|
||||
@ -59,6 +60,8 @@ const ModalDialog = new Lang.Class({
|
||||
this._group.connect('key-release-event', Lang.bind(this, this._onKeyReleaseEvent));
|
||||
|
||||
this._backgroundBin = new St.Bin();
|
||||
this._monitorConstraint = new Layout.MonitorConstraint();
|
||||
this._backgroundBin.add_constraint(this._monitorConstraint);
|
||||
this._group.add_actor(this._backgroundBin);
|
||||
|
||||
this.dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
|
||||
@ -196,10 +199,7 @@ const ModalDialog = new Lang.Class({
|
||||
},
|
||||
|
||||
_fadeOpen: function() {
|
||||
let monitor = Main.layoutManager.currentMonitor;
|
||||
|
||||
this._backgroundBin.set_position(monitor.x, monitor.y);
|
||||
this._backgroundBin.set_size(monitor.width, monitor.height);
|
||||
this._monitorConstraint.index = global.screen.get_current_monitor();
|
||||
|
||||
this.state = State.OPENING;
|
||||
|
||||
|
@ -9,6 +9,7 @@ const Signals = imports.signals;
|
||||
const St = imports.gi.St;
|
||||
|
||||
const IconGrid = imports.ui.iconGrid;
|
||||
const Layout = imports.ui.layout;
|
||||
const Main = imports.ui.main;
|
||||
const Search = imports.ui.search;
|
||||
|
||||
@ -142,17 +143,18 @@ const FortuneDialog = new Lang.Class({
|
||||
this._button.connect('clicked', Lang.bind(this, this.destroy));
|
||||
this._button.child = this._box;
|
||||
|
||||
let monitor = Main.layoutManager.primaryMonitor;
|
||||
this._bin = new St.Bin({ x_align: St.Align.MIDDLE,
|
||||
y_align: St.Align.MIDDLE });
|
||||
this._bin.add_constraint(new Layout.MonitorConstraint({ primary: true }));
|
||||
this._bin.add_actor(this._button);
|
||||
|
||||
Main.layoutManager.addChrome(this._button);
|
||||
this._button.set_position(Math.floor(monitor.width / 2 - this._button.width / 2),
|
||||
Math.floor(monitor.height / 2 - this._button.height / 2));
|
||||
Main.layoutManager.addChrome(this._bin);
|
||||
|
||||
GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 10, Lang.bind(this, this.destroy));
|
||||
},
|
||||
|
||||
destroy: function() {
|
||||
this._button.destroy();
|
||||
this._bin.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user