js/ui/panel.js: Lang.bind-ify
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@ -2,6 +2,7 @@
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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@ -47,7 +48,6 @@ function Panel() {
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Panel.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.Global.get();
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// Put the background under the panel within a group.
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@ -87,12 +87,12 @@ Panel.prototype = {
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box.append(this.button.button, Big.BoxPackFlags.NONE);
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let statusbox = new Big.Box();
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this._statusmenu = new Shell.StatusMenu();
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let statusmenu = this._statusmenu = new Shell.StatusMenu();
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statusbox.append(this._statusmenu, Big.BoxPackFlags.NONE);
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let statusbutton = new Button.Button(statusbox, PANEL_BUTTON_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR,
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true, null, PANEL_HEIGHT);
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statusbutton.button.connect('button-press-event', function (b, e) {
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me._statusmenu.toggle(e);
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statusmenu.toggle(e);
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return false;
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});
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box.append(statusbutton.button, Big.BoxPackFlags.END);
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@ -165,10 +165,7 @@ Panel.prototype = {
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// Declare just "box" (ie, not the drop shadow) as a shell actor
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Main.addShellActor(box);
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global.screen.connect('restacked',
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function() {
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me._restacked();
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});
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global.screen.connect('restacked', Lang.bind(this, this._restacked));
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this._restacked();
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// Start the clock
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@ -210,7 +207,6 @@ Panel.prototype = {
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},
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_updateClock: function() {
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let me = this;
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let displayDate = new Date();
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let msecRemaining = 60000 - (1000 * displayDate.getSeconds() +
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displayDate.getMilliseconds());
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@ -219,10 +215,8 @@ Panel.prototype = {
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msecRemaining += 60000;
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}
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this._clock.set_text(displayDate.toLocaleFormat("%a %b %e, %l:%M %p"));
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Mainloop.timeout_add(msecRemaining, function() {
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me._updateClock();
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Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
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return false;
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});
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},
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overlayHidden: function() {
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