workspaceAnimation: Split from WindowManager
It's already too complex, and will get more complex in future, split it out. Update the code style. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
This commit is contained in:
parent
4420f52080
commit
1759e27ef7
@ -112,6 +112,7 @@
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<file>ui/windowManager.js</file>
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<file>ui/windowPreview.js</file>
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<file>ui/workspace.js</file>
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<file>ui/workspaceAnimation.js</file>
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<file>ui/workspaceSwitcherPopup.js</file>
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<file>ui/workspaceThumbnail.js</file>
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<file>ui/workspacesView.js</file>
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@ -14,9 +14,9 @@ const WindowMenu = imports.ui.windowMenu;
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const PadOsd = imports.ui.padOsd;
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const EdgeDragAction = imports.ui.edgeDragAction;
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const CloseDialog = imports.ui.closeDialog;
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const SwipeTracker = imports.ui.swipeTracker;
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const SwitchMonitor = imports.ui.switchMonitor;
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const IBusManager = imports.misc.ibusManager;
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const WorkspaceAnimation = imports.ui.workspaceAnimation;
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const { loadInterfaceXML } = imports.misc.fileUtils;
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@ -561,7 +561,6 @@ var WindowManager = class {
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this._resizing = new Set();
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this._resizePending = new Set();
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this._destroying = new Set();
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this._movingWindow = null;
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this._dimmedWindows = [];
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@ -571,15 +570,6 @@ var WindowManager = class {
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this._isWorkspacePrepended = false;
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this._switchData = null;
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this._shellwm.connect('kill-switch-workspace', shellwm => {
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if (this._switchData) {
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if (this._switchData.inProgress)
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this._switchWorkspaceDone(shellwm);
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else if (!this._switchData.gestureActivated)
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this._finishWorkspaceSwitch(this._switchData);
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}
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});
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this._shellwm.connect('kill-window-effects', (shellwm, actor) => {
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this._minimizeWindowDone(shellwm, actor);
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this._mapWindowDone(shellwm, actor);
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@ -601,7 +591,6 @@ var WindowManager = class {
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this._shellwm.connect('confirm-display-change', this._confirmDisplayChange.bind(this));
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this._shellwm.connect('create-close-dialog', this._createCloseDialog.bind(this));
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this._shellwm.connect('create-inhibit-shortcuts-dialog', this._createInhibitShortcutsDialog.bind(this));
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global.display.connect('restacked', this._syncStacking.bind(this));
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this._workspaceSwitcherPopup = null;
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this._tilePreview = null;
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@ -947,17 +936,10 @@ var WindowManager = class {
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Main.overview.connect('showing', () => {
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for (let i = 0; i < this._dimmedWindows.length; i++)
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this._undimWindow(this._dimmedWindows[i]);
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if (this._switchData) {
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if (this._switchData.gestureActivated)
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this._switchWorkspaceStop();
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this._swipeTracker.enabled = false;
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}
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});
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Main.overview.connect('hiding', () => {
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for (let i = 0; i < this._dimmedWindows.length; i++)
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this._dimWindow(this._dimmedWindows[i]);
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this._swipeTracker.enabled = true;
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});
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this._windowMenuManager = new WindowMenu.WindowMenuManager();
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@ -968,13 +950,6 @@ var WindowManager = class {
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global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
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false, -1, 1);
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let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
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Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
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swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
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swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
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swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
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this._swipeTracker = swipeTracker;
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let appSwitchAction = new AppSwitchAction();
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appSwitchAction.connect('activated', this._switchApp.bind(this));
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global.stage.add_action(appSwitchAction);
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@ -1006,6 +981,9 @@ var WindowManager = class {
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global.display.connect('in-fullscreen-changed', updateUnfullscreenGesture);
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global.stage.add_action(topDragAction);
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this._workspaceAnimation =
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new WorkspaceAnimation.WorkspaceAnimationController();
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}
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_showPadOsd(display, device, settings, imagePath, editionMode, monitorIndex) {
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@ -1128,8 +1106,7 @@ var WindowManager = class {
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}
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_shouldAnimate() {
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return !(Main.overview.visible ||
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(this._switchData && this._switchData.gestureActivated));
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return !(Main.overview.visible || this._workspaceAnimation.gestureActive);
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}
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_shouldAnimateActor(actor, types) {
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@ -1625,376 +1602,13 @@ var WindowManager = class {
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return !(this._allowedKeybindings[binding.get_name()] & Main.actionMode);
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}
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_syncStacking() {
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if (this._switchData == null)
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return;
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let windows = global.get_window_actors();
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let lastCurSibling = null;
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let lastDirSibling = [];
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_parent() == this._switchData.curGroup) {
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this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
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lastCurSibling = windows[i];
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} else {
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for (let dir of Object.values(Meta.MotionDirection)) {
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let info = this._switchData.surroundings[dir];
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if (!info || windows[i].get_parent() != info.actor)
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continue;
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let sibling = lastDirSibling[dir];
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if (sibling == undefined)
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sibling = null;
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info.actor.set_child_above_sibling(windows[i], sibling);
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lastDirSibling[dir] = windows[i];
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break;
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}
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}
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}
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}
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_getPositionForDirection(direction, fromWs, toWs) {
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let xDest = 0, yDest = 0;
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let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
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let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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let shiftHeight = Main.panel.height;
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if (direction == Meta.MotionDirection.UP ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_RIGHT)
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yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
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else if (direction == Meta.MotionDirection.DOWN ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
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if (direction == Meta.MotionDirection.LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.DOWN_LEFT)
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xDest = -global.screen_width;
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else if (direction == Meta.MotionDirection.RIGHT ||
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direction == Meta.MotionDirection.UP_RIGHT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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xDest = global.screen_width;
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return [xDest, yDest];
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}
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_prepareWorkspaceSwitch(from, to, direction) {
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if (this._switchData)
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return;
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let wgroup = global.window_group;
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let windows = global.get_window_actors();
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let switchData = {};
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this._switchData = switchData;
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switchData.curGroup = new Clutter.Actor();
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switchData.movingWindowBin = new Clutter.Actor();
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switchData.windows = [];
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switchData.surroundings = {};
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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switchData.container = new Clutter.Actor();
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switchData.container.add_actor(switchData.curGroup);
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wgroup.add_actor(switchData.movingWindowBin);
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wgroup.add_actor(switchData.container);
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let workspaceManager = global.workspace_manager;
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let curWs = workspaceManager.get_workspace_by_index(from);
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for (let dir of Object.values(Meta.MotionDirection)) {
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let ws = null;
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if (to < 0)
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ws = curWs.get_neighbor(dir);
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else if (dir == direction)
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ws = workspaceManager.get_workspace_by_index(to);
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if (ws == null || ws == curWs) {
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switchData.surroundings[dir] = null;
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continue;
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}
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let [x, y] = this._getPositionForDirection(dir, curWs, ws);
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let info = {
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index: ws.index(),
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actor: new Clutter.Actor(),
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xDest: x,
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yDest: y,
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};
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switchData.surroundings[dir] = info;
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switchData.container.add_actor(info.actor);
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switchData.container.set_child_above_sibling(info.actor, null);
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info.actor.set_position(x, y);
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}
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wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
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for (let i = 0; i < windows.length; i++) {
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let actor = windows[i];
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let window = actor.get_meta_window();
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if (!window.showing_on_its_workspace())
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continue;
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if (window.is_on_all_workspaces())
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continue;
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let record = { window: actor,
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parent: actor.get_parent() };
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if (this._movingWindow && window == this._movingWindow) {
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record.parent.remove_child(actor);
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switchData.movingWindow = record;
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switchData.windows.push(switchData.movingWindow);
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switchData.movingWindowBin.add_child(actor);
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} else if (window.get_workspace().index() == from) {
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record.parent.remove_child(actor);
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switchData.windows.push(record);
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switchData.curGroup.add_child(actor);
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} else {
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let visible = false;
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for (let dir of Object.values(Meta.MotionDirection)) {
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let info = switchData.surroundings[dir];
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if (!info || info.index != window.get_workspace().index())
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continue;
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record.parent.remove_child(actor);
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switchData.windows.push(record);
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info.actor.add_child(actor);
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visible = true;
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break;
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}
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actor.visible = visible;
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}
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}
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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w.windowDestroyId = w.window.connect('destroy', () => {
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switchData.windows.splice(switchData.windows.indexOf(w), 1);
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});
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}
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}
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_finishWorkspaceSwitch(switchData) {
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this._switchData = null;
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for (let i = 0; i < switchData.windows.length; i++) {
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let w = switchData.windows[i];
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w.window.disconnect(w.windowDestroyId);
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w.window.get_parent().remove_child(w.window);
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w.parent.add_child(w.window);
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if (!w.window.get_meta_window().get_workspace().active)
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w.window.hide();
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}
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switchData.container.destroy();
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switchData.movingWindowBin.destroy();
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this._movingWindow = null;
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}
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_switchWorkspace(shellwm, from, to, direction) {
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if (!Main.sessionMode.hasWorkspaces || !this._shouldAnimate()) {
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shellwm.completed_switch_workspace();
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return;
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}
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this._prepareWorkspaceSwitch(from, to, direction);
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this._switchData.inProgress = true;
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let workspaceManager = global.workspace_manager;
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let fromWs = workspaceManager.get_workspace_by_index(from);
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let toWs = workspaceManager.get_workspace_by_index(to);
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let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
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/* @direction is the direction that the "camera" moves, so the
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* screen contents have to move one screen's worth in the
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* opposite direction.
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*/
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xDest = -xDest;
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yDest = -yDest;
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this._switchData.container.ease({
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x: xDest,
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y: yDest,
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duration: WINDOW_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => this._switchWorkspaceDone(shellwm),
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});
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}
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_switchWorkspaceDone(shellwm) {
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this._finishWorkspaceSwitch(this._switchData);
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shellwm.completed_switch_workspace();
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}
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_directionForProgress(progress) {
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if (global.workspace_manager.layout_rows === -1) {
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return progress > 0
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? Meta.MotionDirection.DOWN
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: Meta.MotionDirection.UP;
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} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
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return progress > 0
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? Meta.MotionDirection.LEFT
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: Meta.MotionDirection.RIGHT;
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} else {
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return progress > 0
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? Meta.MotionDirection.RIGHT
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: Meta.MotionDirection.LEFT;
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}
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}
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_getProgressRange() {
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if (!this._switchData)
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return [0, 0];
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let lower = 0;
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let upper = 0;
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let horiz = global.workspace_manager.layout_rows !== -1;
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let baseDistance;
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if (horiz)
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baseDistance = global.screen_width;
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else
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baseDistance = global.screen_height;
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let direction = this._directionForProgress(-1);
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let info = this._switchData.surroundings[direction];
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if (info !== null) {
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let distance = horiz ? info.xDest : info.yDest;
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lower = -Math.abs(distance) / baseDistance;
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}
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direction = this._directionForProgress(1);
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info = this._switchData.surroundings[direction];
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if (info !== null) {
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let distance = horiz ? info.xDest : info.yDest;
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upper = Math.abs(distance) / baseDistance;
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}
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return [lower, upper];
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}
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_switchWorkspaceBegin(tracker, monitor) {
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if (Meta.prefs_get_workspaces_only_on_primary() &&
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monitor !== Main.layoutManager.primaryIndex)
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return;
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let workspaceManager = global.workspace_manager;
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let horiz = workspaceManager.layout_rows !== -1;
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tracker.orientation = horiz
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? Clutter.Orientation.HORIZONTAL
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: Clutter.Orientation.VERTICAL;
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let activeWorkspace = workspaceManager.get_active_workspace();
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let baseDistance;
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if (horiz)
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baseDistance = global.screen_width;
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else
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baseDistance = global.screen_height;
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let progress;
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if (this._switchData && this._switchData.gestureActivated) {
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this._switchData.container.remove_all_transitions();
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if (!horiz)
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progress = -this._switchData.container.y / baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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progress = this._switchData.container.x / baseDistance;
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else
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progress = -this._switchData.container.x / baseDistance;
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} else {
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this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
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progress = 0;
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}
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let points = [];
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let [lower, upper] = this._getProgressRange();
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if (lower !== 0)
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points.push(lower);
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points.push(0);
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if (upper !== 0)
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points.push(upper);
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tracker.confirmSwipe(baseDistance, points, progress, 0);
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}
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_switchWorkspaceUpdate(tracker, progress) {
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if (!this._switchData)
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return;
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let direction = this._directionForProgress(progress);
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let info = this._switchData.surroundings[direction];
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let xPos = 0;
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let yPos = 0;
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if (info) {
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if (global.workspace_manager.layout_rows === -1)
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yPos = -Math.round(progress * global.screen_height);
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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xPos = Math.round(progress * global.screen_width);
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else
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xPos = -Math.round(progress * global.screen_width);
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}
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this._switchData.container.set_position(xPos, yPos);
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}
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_switchWorkspaceEnd(tracker, duration, endProgress) {
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if (!this._switchData)
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return;
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let workspaceManager = global.workspace_manager;
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let activeWorkspace = workspaceManager.get_active_workspace();
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let newWs = activeWorkspace;
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let xDest = 0;
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let yDest = 0;
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if (endProgress !== 0) {
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let direction = this._directionForProgress(endProgress);
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newWs = activeWorkspace.get_neighbor(direction);
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xDest = -this._switchData.surroundings[direction].xDest;
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yDest = -this._switchData.surroundings[direction].yDest;
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}
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let switchData = this._switchData;
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switchData.gestureActivated = true;
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this._switchData.container.ease({
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x: xDest,
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y: yDest,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => {
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if (!newWs.active)
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this.actionMoveWorkspace(newWs);
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this._finishWorkspaceSwitch(switchData);
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},
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});
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}
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_switchWorkspaceStop() {
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this._switchData.container.x = 0;
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this._switchData.container.y = 0;
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
this._workspaceAnimation.animateSwitch(shellwm, from, to, direction);
|
||||
}
|
||||
|
||||
_showTilePreview(shellwm, window, tileRect, monitorIndex) {
|
||||
@ -2196,7 +1810,7 @@ var WindowManager = class {
|
||||
// This won't have any effect for "always sticky" windows
|
||||
// (like desktop windows or docks)
|
||||
|
||||
this._movingWindow = window;
|
||||
this._workspaceAnimation.movingWindow = window;
|
||||
window.change_workspace(workspace);
|
||||
|
||||
global.display.clear_mouse_mode();
|
||||
|
422
js/ui/workspaceAnimation.js
Normal file
422
js/ui/workspaceAnimation.js
Normal file
@ -0,0 +1,422 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
/* exported WorkspaceAnimationController */
|
||||
|
||||
const { Clutter, Meta, Shell } = imports.gi;
|
||||
|
||||
const Main = imports.ui.main;
|
||||
const SwipeTracker = imports.ui.swipeTracker;
|
||||
|
||||
const WINDOW_ANIMATION_TIME = 250;
|
||||
|
||||
var WorkspaceAnimationController = class {
|
||||
constructor() {
|
||||
this._shellwm = global.window_manager;
|
||||
this._movingWindow = null;
|
||||
|
||||
this._switchData = null;
|
||||
this._shellwm.connect('kill-switch-workspace', shellwm => {
|
||||
if (this._switchData) {
|
||||
if (this._switchData.inProgress)
|
||||
this._switchWorkspaceDone(shellwm);
|
||||
else if (!this._switchData.gestureActivated)
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
}
|
||||
});
|
||||
|
||||
global.display.connect('restacked', this._syncStacking.bind(this));
|
||||
|
||||
Main.overview.connect('showing', () => {
|
||||
if (this._switchData) {
|
||||
if (this._switchData.gestureActivated)
|
||||
this._switchWorkspaceStop();
|
||||
this._swipeTracker.enabled = false;
|
||||
}
|
||||
});
|
||||
Main.overview.connect('hiding', () => {
|
||||
this._swipeTracker.enabled = true;
|
||||
});
|
||||
|
||||
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
|
||||
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
|
||||
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
|
||||
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
|
||||
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
|
||||
this._swipeTracker = swipeTracker;
|
||||
}
|
||||
|
||||
_syncStacking() {
|
||||
if (this._switchData === null)
|
||||
return;
|
||||
|
||||
const windows = global.get_window_actors();
|
||||
let lastCurSibling = null;
|
||||
const lastDirSibling = [];
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
if (windows[i].get_parent() === this._switchData.curGroup) {
|
||||
this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
|
||||
lastCurSibling = windows[i];
|
||||
} else {
|
||||
for (const dir of Object.values(Meta.MotionDirection)) {
|
||||
const info = this._switchData.surroundings[dir];
|
||||
if (!info || windows[i].get_parent() !== info.actor)
|
||||
continue;
|
||||
|
||||
let sibling = lastDirSibling[dir];
|
||||
if (sibling === undefined)
|
||||
sibling = null;
|
||||
|
||||
info.actor.set_child_above_sibling(windows[i], sibling);
|
||||
lastDirSibling[dir] = windows[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_getPositionForDirection(direction, fromWs, toWs) {
|
||||
let xDest = 0, yDest = 0;
|
||||
|
||||
const oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
|
||||
const newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
|
||||
|
||||
// We have to shift windows up or down by the height of the panel to prevent having a
|
||||
// visible gap between the windows while switching workspaces. Since fullscreen windows
|
||||
// hide the panel, they don't need to be shifted up or down.
|
||||
const shiftHeight = Main.panel.height;
|
||||
|
||||
if (direction === Meta.MotionDirection.UP ||
|
||||
direction === Meta.MotionDirection.UP_LEFT ||
|
||||
direction === Meta.MotionDirection.UP_RIGHT)
|
||||
yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
|
||||
else if (direction === Meta.MotionDirection.DOWN ||
|
||||
direction === Meta.MotionDirection.DOWN_LEFT ||
|
||||
direction === Meta.MotionDirection.DOWN_RIGHT)
|
||||
yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
|
||||
|
||||
if (direction === Meta.MotionDirection.LEFT ||
|
||||
direction === Meta.MotionDirection.UP_LEFT ||
|
||||
direction === Meta.MotionDirection.DOWN_LEFT)
|
||||
xDest = -global.screen_width;
|
||||
else if (direction === Meta.MotionDirection.RIGHT ||
|
||||
direction === Meta.MotionDirection.UP_RIGHT ||
|
||||
direction === Meta.MotionDirection.DOWN_RIGHT)
|
||||
xDest = global.screen_width;
|
||||
|
||||
return [xDest, yDest];
|
||||
}
|
||||
|
||||
_prepareWorkspaceSwitch(from, to, direction) {
|
||||
if (this._switchData)
|
||||
return;
|
||||
|
||||
const wgroup = global.window_group;
|
||||
const windows = global.get_window_actors();
|
||||
const switchData = {};
|
||||
|
||||
this._switchData = switchData;
|
||||
switchData.curGroup = new Clutter.Actor();
|
||||
switchData.movingWindowBin = new Clutter.Actor();
|
||||
switchData.windows = [];
|
||||
switchData.surroundings = {};
|
||||
switchData.gestureActivated = false;
|
||||
switchData.inProgress = false;
|
||||
|
||||
switchData.container = new Clutter.Actor();
|
||||
switchData.container.add_child(switchData.curGroup);
|
||||
|
||||
wgroup.add_child(switchData.movingWindowBin);
|
||||
wgroup.add_child(switchData.container);
|
||||
|
||||
const workspaceManager = global.workspace_manager;
|
||||
const curWs = workspaceManager.get_workspace_by_index(from);
|
||||
|
||||
for (const dir of Object.values(Meta.MotionDirection)) {
|
||||
let ws = null;
|
||||
|
||||
if (to < 0)
|
||||
ws = curWs.get_neighbor(dir);
|
||||
else if (dir === direction)
|
||||
ws = workspaceManager.get_workspace_by_index(to);
|
||||
|
||||
if (ws === null || ws === curWs) {
|
||||
switchData.surroundings[dir] = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
const [x, y] = this._getPositionForDirection(dir, curWs, ws);
|
||||
const info = {
|
||||
index: ws.index(),
|
||||
actor: new Clutter.Actor(),
|
||||
xDest: x,
|
||||
yDest: y,
|
||||
};
|
||||
switchData.surroundings[dir] = info;
|
||||
switchData.container.add_child(info.actor);
|
||||
switchData.container.set_child_above_sibling(info.actor, null);
|
||||
|
||||
info.actor.set_position(x, y);
|
||||
}
|
||||
|
||||
wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
|
||||
|
||||
for (const windowActor of windows) {
|
||||
const window = windowActor.get_meta_window();
|
||||
|
||||
if (!window.showing_on_its_workspace())
|
||||
continue;
|
||||
|
||||
if (window.is_on_all_workspaces())
|
||||
continue;
|
||||
|
||||
const record = {
|
||||
windowActor,
|
||||
parent: windowActor.get_parent(),
|
||||
};
|
||||
|
||||
if (this.movingWindow && window === this.movingWindow) {
|
||||
record.parent.remove_child(windowActor);
|
||||
switchData.movingWindow = record;
|
||||
switchData.windows.push(switchData.movingWindow);
|
||||
switchData.movingWindowBin.add_child(windowActor);
|
||||
} else if (window.get_workspace().index() === from) {
|
||||
record.parent.remove_child(windowActor);
|
||||
switchData.windows.push(record);
|
||||
switchData.curGroup.add_child(windowActor);
|
||||
} else {
|
||||
let visible = false;
|
||||
for (const dir of Object.values(Meta.MotionDirection)) {
|
||||
const info = switchData.surroundings[dir];
|
||||
|
||||
if (!info || info.index !== window.get_workspace().index())
|
||||
continue;
|
||||
|
||||
record.parent.remove_child(windowActor);
|
||||
switchData.windows.push(record);
|
||||
info.actor.add_child(windowActor);
|
||||
visible = true;
|
||||
break;
|
||||
}
|
||||
|
||||
windowActor.visible = visible;
|
||||
}
|
||||
}
|
||||
|
||||
for (const record of switchData.windows) {
|
||||
record.windowDestroyId = record.windowActor.connect('destroy', () => {
|
||||
switchData.windows.splice(switchData.windows.indexOf(record), 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
_finishWorkspaceSwitch(switchData) {
|
||||
this._switchData = null;
|
||||
|
||||
for (const record of switchData.windows) {
|
||||
record.windowActor.disconnect(record.windowDestroyId);
|
||||
switchData.movingWindowBin.remove_child(record.windowActor);
|
||||
record.parent.add_child(record.windowActor);
|
||||
|
||||
if (!record.windowActor.get_meta_window().get_workspace().active)
|
||||
record.windowActor.hide();
|
||||
}
|
||||
switchData.container.destroy();
|
||||
switchData.movingWindowBin.destroy();
|
||||
|
||||
this.movingWindow = null;
|
||||
}
|
||||
|
||||
animateSwitch(shellwm, from, to, direction) {
|
||||
this._prepareWorkspaceSwitch(from, to, direction);
|
||||
this._switchData.inProgress = true;
|
||||
|
||||
const workspaceManager = global.workspace_manager;
|
||||
const fromWs = workspaceManager.get_workspace_by_index(from);
|
||||
const toWs = workspaceManager.get_workspace_by_index(to);
|
||||
|
||||
let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
|
||||
|
||||
/* @direction is the direction that the "camera" moves, so the
|
||||
* screen contents have to move one screen's worth in the
|
||||
* opposite direction.
|
||||
*/
|
||||
xDest = -xDest;
|
||||
yDest = -yDest;
|
||||
|
||||
this._switchData.container.ease({
|
||||
x: xDest,
|
||||
y: yDest,
|
||||
duration: WINDOW_ANIMATION_TIME,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
|
||||
onComplete: () => this._switchWorkspaceDone(shellwm),
|
||||
});
|
||||
}
|
||||
|
||||
_switchWorkspaceDone(shellwm) {
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
shellwm.completed_switch_workspace();
|
||||
}
|
||||
|
||||
_directionForProgress(progress) {
|
||||
if (global.workspace_manager.layout_rows === -1) {
|
||||
return progress > 0
|
||||
? Meta.MotionDirection.DOWN
|
||||
: Meta.MotionDirection.UP;
|
||||
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
|
||||
return progress > 0
|
||||
? Meta.MotionDirection.LEFT
|
||||
: Meta.MotionDirection.RIGHT;
|
||||
} else {
|
||||
return progress > 0
|
||||
? Meta.MotionDirection.RIGHT
|
||||
: Meta.MotionDirection.LEFT;
|
||||
}
|
||||
}
|
||||
|
||||
_getProgressRange() {
|
||||
if (!this._switchData)
|
||||
return [0, 0];
|
||||
|
||||
let lower = 0;
|
||||
let upper = 0;
|
||||
|
||||
const horiz = global.workspace_manager.layout_rows !== -1;
|
||||
let baseDistance;
|
||||
if (horiz)
|
||||
baseDistance = global.screen_width;
|
||||
else
|
||||
baseDistance = global.screen_height;
|
||||
|
||||
let direction = this._directionForProgress(-1);
|
||||
let info = this._switchData.surroundings[direction];
|
||||
if (info !== null) {
|
||||
const distance = horiz ? info.xDest : info.yDest;
|
||||
lower = -Math.abs(distance) / baseDistance;
|
||||
}
|
||||
|
||||
direction = this._directionForProgress(1);
|
||||
info = this._switchData.surroundings[direction];
|
||||
if (info !== null) {
|
||||
const distance = horiz ? info.xDest : info.yDest;
|
||||
upper = Math.abs(distance) / baseDistance;
|
||||
}
|
||||
|
||||
return [lower, upper];
|
||||
}
|
||||
|
||||
_switchWorkspaceBegin(tracker, monitor) {
|
||||
if (Meta.prefs_get_workspaces_only_on_primary() &&
|
||||
monitor !== Main.layoutManager.primaryIndex)
|
||||
return;
|
||||
|
||||
const workspaceManager = global.workspace_manager;
|
||||
const horiz = workspaceManager.layout_rows !== -1;
|
||||
tracker.orientation = horiz
|
||||
? Clutter.Orientation.HORIZONTAL
|
||||
: Clutter.Orientation.VERTICAL;
|
||||
|
||||
const activeWorkspace = workspaceManager.get_active_workspace();
|
||||
|
||||
let baseDistance;
|
||||
if (horiz)
|
||||
baseDistance = global.screen_width;
|
||||
else
|
||||
baseDistance = global.screen_height;
|
||||
|
||||
let progress;
|
||||
if (this._switchData && this._switchData.gestureActivated) {
|
||||
this._switchData.container.remove_all_transitions();
|
||||
if (!horiz)
|
||||
progress = -this._switchData.container.y / baseDistance;
|
||||
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
|
||||
progress = this._switchData.container.x / baseDistance;
|
||||
else
|
||||
progress = -this._switchData.container.x / baseDistance;
|
||||
} else {
|
||||
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
const points = [];
|
||||
const [lower, upper] = this._getProgressRange();
|
||||
|
||||
if (lower !== 0)
|
||||
points.push(lower);
|
||||
|
||||
points.push(0);
|
||||
|
||||
if (upper !== 0)
|
||||
points.push(upper);
|
||||
|
||||
tracker.confirmSwipe(baseDistance, points, progress, 0);
|
||||
}
|
||||
|
||||
_switchWorkspaceUpdate(tracker, progress) {
|
||||
if (!this._switchData)
|
||||
return;
|
||||
|
||||
const direction = this._directionForProgress(progress);
|
||||
const info = this._switchData.surroundings[direction];
|
||||
let xPos = 0;
|
||||
let yPos = 0;
|
||||
if (info) {
|
||||
if (global.workspace_manager.layout_rows === -1)
|
||||
yPos = -Math.round(progress * global.screen_height);
|
||||
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
|
||||
xPos = Math.round(progress * global.screen_width);
|
||||
else
|
||||
xPos = -Math.round(progress * global.screen_width);
|
||||
}
|
||||
|
||||
this._switchData.container.set_position(xPos, yPos);
|
||||
}
|
||||
|
||||
_switchWorkspaceEnd(tracker, duration, endProgress) {
|
||||
if (!this._switchData)
|
||||
return;
|
||||
|
||||
const workspaceManager = global.workspace_manager;
|
||||
const activeWorkspace = workspaceManager.get_active_workspace();
|
||||
let newWs = activeWorkspace;
|
||||
let xDest = 0;
|
||||
let yDest = 0;
|
||||
if (endProgress !== 0) {
|
||||
const direction = this._directionForProgress(endProgress);
|
||||
newWs = activeWorkspace.get_neighbor(direction);
|
||||
xDest = -this._switchData.surroundings[direction].xDest;
|
||||
yDest = -this._switchData.surroundings[direction].yDest;
|
||||
}
|
||||
|
||||
const switchData = this._switchData;
|
||||
switchData.gestureActivated = true;
|
||||
|
||||
this._switchData.container.ease({
|
||||
x: xDest,
|
||||
y: yDest,
|
||||
duration,
|
||||
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
|
||||
onComplete: () => {
|
||||
if (!newWs.active)
|
||||
newWs.activate(global.get_current_time());
|
||||
this._finishWorkspaceSwitch(switchData);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
_switchWorkspaceStop() {
|
||||
this._switchData.container.x = 0;
|
||||
this._switchData.container.y = 0;
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
}
|
||||
|
||||
get gestureActive() {
|
||||
return this._switchData !== null && this._switchData.gestureActivated;
|
||||
}
|
||||
|
||||
set movingWindow(movingWindow) {
|
||||
this._movingWindow = movingWindow;
|
||||
}
|
||||
|
||||
get movingWindow() {
|
||||
return this._movingWindow;
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue
Block a user