style: Fix indentation errors

While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.

Spotted by eslint.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
This commit is contained in:
Florian Müllner
2019-01-29 20:36:54 +01:00
committed by Georges Basile Stavracas Neto
parent 8fcd6c7153
commit 1398aa6562
51 changed files with 428 additions and 441 deletions

View File

@@ -44,8 +44,8 @@ var XdndHandler = class {
_onEnter() {
this._windowGroupVisibilityHandlerId =
global.window_group.connect('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this));
global.window_group.connect('notify::visible',
this._onWindowGroupVisibilityChanged.bind(this));
this.emit('drag-begin', global.get_current_time());
}
@@ -83,7 +83,7 @@ var XdndHandler = class {
// Make sure that the cursor window is on top
if (this._cursorWindowClone)
this._cursorWindowClone.raise_top();
this._cursorWindowClone.raise_top();
let dragEvent = {
x: x,
@@ -103,17 +103,17 @@ var XdndHandler = class {
}
while (pickedActor) {
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
if (pickedActor._delegate && pickedActor._delegate.handleDragOver) {
let [r, targX, targY] = pickedActor.transform_stage_point(x, y);
let result = pickedActor._delegate.handleDragOver(this,
dragEvent.dragActor,
targX,
targY,
global.get_current_time());
if (result != DND.DragMotionResult.CONTINUE)
return;
}
pickedActor = pickedActor.get_parent();
}
}
};