WindowManager: scale windows to their monitor's corner on minimize
We previously scaled windows to (primary.x, 0), which is wrong if the primary monitor is not at y == 0. At the same time, change the policy to pick the hot corner on the monitor the window is on, because that's closest to where it will appear in the overview. https://bugzilla.gnome.org/show_bug.cgi?id=690241
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@ -247,16 +247,17 @@ const WindowManager = new Lang.Class({
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*/
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*/
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this._minimizing.push(actor);
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this._minimizing.push(actor);
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let primary = Main.layoutManager.primaryMonitor;
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let monitor = Main.layoutManager.findMonitorForWindow(actor.meta_window);
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let xDest = primary.x;
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let xDest = monitor.x;
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let yDest = monitor.y;
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if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
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if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
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xDest += primary.width;
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xDest += monitor.width;
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Tweener.addTween(actor,
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Tweener.addTween(actor,
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{ scale_x: 0.0,
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{ scale_x: 0.0,
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scale_y: 0.0,
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scale_y: 0.0,
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x: xDest,
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x: xDest,
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y: 0,
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y: yDest,
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time: WINDOW_ANIMATION_TIME,
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time: WINDOW_ANIMATION_TIME,
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transition: 'easeOutQuad',
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transition: 'easeOutQuad',
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onComplete: this._minimizeWindowDone,
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onComplete: this._minimizeWindowDone,
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