cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity, so drop them to fix a couple of eslint errors. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
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@ -650,7 +650,7 @@ class SourceActorWithLabel extends SourceActor {
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let childBox = new Clutter.ActorBox();
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let [minWidth, minHeight, naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
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let [, , naturalWidth, naturalHeight] = this._counterBin.get_preferred_size();
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let direction = this.get_text_direction();
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if (direction == Clutter.TextDirection.LTR) {
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@ -1127,7 +1127,7 @@ var MessageTray = class MessageTray {
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// this._onNotificationLeftTimeout() to determine if the mouse has moved far enough during the initial timeout for us
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// to consider that the user intended to leave the tray and therefore hide the tray. If the mouse is still
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// close to its previous position, we extend the timeout once.
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let [x, y, mods] = global.get_pointer();
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let [x, y] = global.get_pointer();
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this._notificationLeftMouseX = x;
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this._notificationLeftMouseY = y;
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@ -1156,7 +1156,7 @@ var MessageTray = class MessageTray {
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}
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_onNotificationLeftTimeout() {
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let [x, y, mods] = global.get_pointer();
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let [x, y] = global.get_pointer();
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// We extend the timeout once if the mouse moved no further than MOUSE_LEFT_ACTOR_THRESHOLD to either side.
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if (this._notificationLeftMouseX > -1 &&
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y < this._notificationLeftMouseY + MOUSE_LEFT_ACTOR_THRESHOLD &&
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@ -1308,7 +1308,7 @@ var MessageTray = class MessageTray {
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Meta.disable_unredirect_for_display(global.display);
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this._updateShowingNotification();
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let [x, y, mods] = global.get_pointer();
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let [x, y] = global.get_pointer();
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// We save the position of the mouse at the time when we started showing the notification
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// in order to determine if the notification popped up under it. We make that check if
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// the user starts moving the mouse and _onNotificationHoverChanged() gets called. We don't
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@ -1378,7 +1378,7 @@ var MessageTray = class MessageTray {
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}
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_notificationTimeout() {
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let [x, y, mods] = global.get_pointer();
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let [x, y] = global.get_pointer();
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if (y < this._lastSeenMouseY - 10 && !this._notificationHovered) {
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// The mouse is moving towards the notification, so don't
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// hide it yet. (We just create a new timeout (and destroy
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