cleanup: Remove some unhelpful unused variables in destructuring
We aren't using them, and they don't add much in terms of clarity, so drop them to fix a couple of eslint errors. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
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@ -613,15 +613,15 @@ var _Draggable = class _Draggable {
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if (this._dragActorSource && this._dragActorSource.visible) {
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// Snap the clone back to its source
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[x, y] = this._dragActorSource.get_transformed_position();
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let [sourceScaledWidth, sourceScaledHeight] = this._dragActorSource.get_transformed_size();
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let [sourceScaledWidth] = this._dragActorSource.get_transformed_size();
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scale = sourceScaledWidth ? this._dragActor.width / sourceScaledWidth : 0;
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} else if (this._dragOrigParent) {
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// Snap the actor back to its original position within
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// its parent, adjusting for the fact that the parent
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// may have been moved or scaled
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let [parentX, parentY] = this._dragOrigParent.get_transformed_position();
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let [parentWidth, parentHeight] = this._dragOrigParent.get_size();
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let [parentScaledWidth, parentScaledHeight] = this._dragOrigParent.get_transformed_size();
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let [parentWidth] = this._dragOrigParent.get_size();
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let [parentScaledWidth] = this._dragOrigParent.get_transformed_size();
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let parentScale = 1.0;
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if (parentWidth != 0)
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parentScale = parentScaledWidth / parentWidth;
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