Add a results pane in the overlay
Display the results pane above the workspaces. The results pane is somewhat transparent and has a blue gradient background. The dash pane is slightly transparent and also has a blue gradient background. The results pane shows up when a More control is clicked. It disappears when a Less control is clicked, an area outside of the dash area is clicked, an item starts being dragged, or the overlay mode is exited. Add shell_global_create_horizontal_gradient() to shell-global.[ch]
This commit is contained in:
parent
837683004d
commit
1154a1e8d7
240
js/ui/overlay.js
240
js/ui/overlay.js
@ -33,17 +33,13 @@ const DASH_MIN_WIDTH = 250;
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const DASH_SECTION_PADDING_TOP = 6;
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const DASH_SECTION_SPACING = 6;
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const DASH_COLUMNS = 1;
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const DETAILS_CORNER_RADIUS = 5;
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const DETAILS_BORDER_WIDTH = 1;
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const DETAILS_PADDING = 6;
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const DASH_CORNER_RADIUS = 5;
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// This is the height of section components other than the item display.
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const DASH_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + DASH_SECTION_SPACING) * 2 + DASH_SECTION_PADDING_TOP;
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const DASH_SEARCH_BG_COLOR = new Clutter.Color();
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DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff);
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const DASH_TEXT_COLOR = new Clutter.Color();
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DASH_TEXT_COLOR.from_pixel(0xffffffff);
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const DETAILS_BORDER_COLOR = new Clutter.Color();
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DETAILS_BORDER_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.25;
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@ -73,12 +69,10 @@ const WORKSPACE_GRID_PADDING = 12;
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const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
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const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
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const WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN = 4 - 0.25;
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const EXPANDED_DASH_COLUMNS_REGULAR_SCREEN = 2;
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const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
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const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
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const WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN = 5 - 0.25;
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const EXPANDED_DASH_COLUMNS_WIDE_SCREEN = 3;
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// A multi-state; PENDING is used during animations
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@ -86,6 +80,34 @@ const STATE_ACTIVE = true;
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const STATE_PENDING_INACTIVE = false;
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const STATE_INACTIVE = false;
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// The dash has a slightly transparent blue background with a gradient.
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const DASH_LEFT_COLOR = new Clutter.Color();
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DASH_LEFT_COLOR.from_pixel(0x324c6faa);
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const DASH_MIDDLE_COLOR = new Clutter.Color();
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DASH_MIDDLE_COLOR.from_pixel(0x324c6fbb);
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const DASH_RIGHT_COLOR = new Clutter.Color();
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DASH_RIGHT_COLOR.from_pixel(0x324c6fcc);
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// The results pane has a somewhat transparent blue background with a gradient.
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const RESULTS_LEFT_COLOR = new Clutter.Color();
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RESULTS_LEFT_COLOR.from_pixel(0x324c6fcc);
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const RESULTS_MIDDLE_COLOR = new Clutter.Color();
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RESULTS_MIDDLE_COLOR.from_pixel(0x324c6fdd);
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const RESULTS_RIGHT_COLOR = new Clutter.Color();
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RESULTS_RIGHT_COLOR.from_pixel(0x324c6fee);
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const RESULTS_BORDER_COLOR = new Clutter.Color();
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RESULTS_BORDER_COLOR.from_pixel(0x213b5dff);
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const RESULTS_BORDER_WIDTH = 2;
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const SHADOW_COLOR = new Clutter.Color();
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SHADOW_COLOR.from_pixel(0x00000033);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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const SHADOW_WIDTH = 6;
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let wideScreen = false;
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let displayGridColumnWidth = null;
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let displayGridRowHeight = null;
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@ -136,31 +158,51 @@ Dash.prototype = {
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_init : function() {
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let me = this;
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let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN;
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this._expandedDashColumns = wideScreen ? EXPANDED_DASH_COLUMNS_WIDE_SCREEN : EXPANDED_DASH_COLUMNS_REGULAR_SCREEN;
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this._width = displayGridColumnWidth;
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this._displayWidth = this._width - DASH_PAD;
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this._expandedWidth = displayGridColumnWidth * asideXFactor;
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this._displayWidth = displayGridColumnWidth - DASH_PAD * 2;
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this._resultsWidth = displayGridColumnWidth;
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// this figures out the additional width we can give to the display in the 'More' mode,
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// assuming that we want to keep the columns the same width in both modes
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this._additionalWidth = (this._width / DASH_COLUMNS) *
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(this._expandedDashColumns - DASH_COLUMNS);
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let bottomHeight = displayGridRowHeight / 2;
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let bottomHeight = DASH_PAD;
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let global = Shell.Global.get();
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let previewWidth = this._expandedWidth - this._width -
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this._additionalWidth - DASH_SECTION_SPACING;
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let previewHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
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let resultsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
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this.actor = new Clutter.Group();
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this.actor.height = global.screen_height;
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let dashPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x: 0,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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width: this._width + SHADOW_WIDTH,
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height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight});
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let dashBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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width: this._width,
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height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight,
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corner_radius: DASH_CORNER_RADIUS,
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border: RESULTS_BORDER_WIDTH,
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border_color: RESULTS_BORDER_COLOR });
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dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND);
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let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR,
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DASH_MIDDLE_COLOR);
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let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR,
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DASH_RIGHT_COLOR);
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let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR,
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TRANSPARENT_COLOR);
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dashShadow.set_width(SHADOW_WIDTH);
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dashBackground.append(dashLeft, Big.BoxPackFlags.EXPAND);
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dashBackground.append(dashRight, Big.BoxPackFlags.EXPAND);
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dashPane.append(dashShadow, Big.BoxPackFlags.NONE);
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this.actor.add_actor(dashPane);
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this._appsSection = new Big.Box({ x: DASH_PAD,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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padding_top: DASH_SECTION_PADDING_TOP,
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@ -220,18 +262,38 @@ Dash.prototype = {
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this._docsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
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this._docsDisplayControlBox.append(this._docDisplay.displayControl, Big.BoxPackFlags.NONE);
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this._details = new Big.Box({ x: this._width + this._additionalWidth + DASH_SECTION_SPACING,
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this._resultsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x: this._width,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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width: previewWidth,
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height: previewHeight,
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corner_radius: DETAILS_CORNER_RADIUS,
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border: DETAILS_BORDER_WIDTH,
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border_color: DETAILS_BORDER_COLOR,
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padding: DETAILS_PADDING});
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this._appDisplay.setAvailableDimensionsForItemDetails(previewWidth - DETAILS_PADDING * 2 - DETAILS_BORDER_WIDTH * 2,
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previewHeight - DETAILS_PADDING * 2 - DETAILS_BORDER_WIDTH * 2);
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this._docDisplay.setAvailableDimensionsForItemDetails(previewWidth - DETAILS_PADDING * 2 - DETAILS_BORDER_WIDTH * 2,
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previewHeight - DETAILS_PADDING * 2 - DETAILS_BORDER_WIDTH * 2);
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width: this._resultsWidth + SHADOW_WIDTH,
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height: resultsHeight });
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let resultsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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width: this._resultsWidth,
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height: resultsHeight,
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corner_radius: DASH_CORNER_RADIUS,
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border: RESULTS_BORDER_WIDTH,
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border_color: RESULTS_BORDER_COLOR });
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this._resultsPane.append(resultsBackground, Big.BoxPackFlags.EXPAND);
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let resultsLeft = global.create_horizontal_gradient(RESULTS_LEFT_COLOR,
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RESULTS_MIDDLE_COLOR);
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let resultsRight = global.create_horizontal_gradient(RESULTS_MIDDLE_COLOR,
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RESULTS_RIGHT_COLOR);
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let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
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TRANSPARENT_COLOR);
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resultsShadow.set_width(SHADOW_WIDTH);
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resultsBackground.append(resultsLeft, Big.BoxPackFlags.EXPAND);
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resultsBackground.append(resultsRight, Big.BoxPackFlags.EXPAND);
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this._resultsPane.append(resultsShadow, Big.BoxPackFlags.NONE);
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this._resultsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
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font_name: "Sans 12",
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x: DASH_SECTION_SPACING,
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y: 0 });
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this._resultsPane.add_actor(this._resultsText);
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/* Proxy the activated signals */
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this._appDisplay.connect('activated', function(appDisplay) {
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@ -291,6 +353,12 @@ Dash.prototype = {
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hide: function() {
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this._appsContent.hide();
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this._docDisplay.hide();
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this.unsetMoreMode();
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},
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unsetMoreMode: function() {
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this._unsetMoreAppsMode();
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this._unsetMoreDocsMode();
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},
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// Ensures that one of the displays has the selection if neither owns it after the
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@ -309,31 +377,66 @@ Dash.prototype = {
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}
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},
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// Updates the applications section display and the 'More...' or 'Less...' control associated with it
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// depending on the current mode. This function must only be called once after the 'More' mode has been
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// changed, which is ensured by _setMoreAppsMode() and _unsetMoreAppsMode() functions.
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_updateAppsSection: function() {
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if (this._moreAppsMode) {
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// Subtract one from columns since we are displaying menus
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this._appDisplay.setExpanded(true, this._displayWidth, this._additionalWidth,
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this._itemDisplayHeight + DASH_SECTION_MISC_HEIGHT,
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this._expandedDashColumns - 1);
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// Sets the 'More' mode for browsing applications.
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_setMoreAppsMode: function() {
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if (this._moreAppsMode)
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return;
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this._unsetMoreDocsMode();
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this._moreAppsMode = true;
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this.actor.add_actor(this._resultsPane);
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this._moreAppsLink.setText("Less...");
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this._appsSection.insert_after(this._appsDisplayControlBox, this._appsContent, Big.BoxPackFlags.NONE);
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this.actor.add_actor(this._details);
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this._details.append(this._appDisplay.selectedItemDetails, Big.BoxPackFlags.NONE);
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} else {
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this._appDisplay.setExpanded(false, this._displayWidth, 0,
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this._appsSectionDefaultHeight - DASH_SECTION_MISC_HEIGHT,
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DASH_COLUMNS);
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this._resultsText.text = "Application Results";
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this.emit('more-activated');
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},
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// Unsets the 'More' mode for browsing applications.
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_unsetMoreAppsMode: function() {
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if (!this._moreAppsMode)
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return;
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this._moreAppsMode = false;
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this.actor.remove_actor(this._resultsPane);
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this._moreAppsLink.setText("More...");
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this._appsSection.remove_actor(this._appsDisplayControlBox);
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this.actor.remove_actor(this._details);
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this._details.remove_all();
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}
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this._moreAppsLink.actor.show();
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this.emit('less-activated');
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},
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// Sets the 'More' mode for browsing documents.
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_setMoreDocsMode: function() {
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if (this._moreDocsMode)
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return;
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this._unsetMoreAppsMode();
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this._moreDocsMode = true;
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this.actor.add_actor(this._resultsPane);
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this._moreDocsLink.setText("Less...");
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this._resultsText.text = "Document Results";
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this.emit('more-activated');
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},
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// Unsets the 'More' mode for browsing documents.
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_unsetMoreDocsMode: function() {
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if (!this._moreDocsMode)
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return;
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this._moreDocsMode = false;
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this.actor.remove_actor(this._resultsPane);
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this._moreDocsLink.setText("More...");
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this.emit('less-activated');
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}
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};
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Signals.addSignalMethods(Dash.prototype);
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function Overlay() {
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@ -376,6 +479,13 @@ Overlay.prototype = {
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background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6;
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this._group.add_actor(background);
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this._transparentBackground = new Clutter.Rectangle({ color: TRANSPARENT_COLOR,
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width: global.screen_width,
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height: global.screen_height - Panel.PANEL_HEIGHT,
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y: Panel.PANEL_HEIGHT,
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reactive: true });
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this._group.add_actor(this._transparentBackground);
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// Draw a semitransparent rectangle over the background for readability.
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let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR,
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width: global.screen_width,
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@ -390,6 +500,7 @@ Overlay.prototype = {
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this._dash = new Dash();
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this._group.add_actor(this._dash.actor);
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this._workspaces = null;
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this._buttonEventHandlerId = null;
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this._dash.connect('activated', function(dash) {
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// TODO - have some sort of animation/effect while
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// transitioning to the new app. We definitely need
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@ -398,25 +509,34 @@ Overlay.prototype = {
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});
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this._dash.connect('more-activated', function(dash) {
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if (me._workspaces != null) {
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let asideXFactor = wideScreen ? WORKSPACES_X_FACTOR_ASIDE_MODE_WIDE_SCREEN : WORKSPACES_X_FACTOR_ASIDE_MODE_REGULAR_SCREEN;
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let workspacesX = displayGridColumnWidth * asideXFactor + WORKSPACE_GRID_PADDING;
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me._workspaces.addButton.hide();
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me._workspaces.updatePosition(workspacesX, null);
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me._transparentBackground.raise_top();
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me._dash.actor.raise_top();
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me._buttonEventHandlerId = me._transparentBackground.connect('button-release-event', function(background) {
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me._dash.unsetMoreMode();
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return true;
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});
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}
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});
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this._dash.connect('less-activated', function(dash) {
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if (me._workspaces != null) {
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let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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me._workspaces.addButton.show();
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me._workspaces.updatePosition(workspacesX, null);
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me._transparentBackground.lower_bottom();
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me._transparentBackground.disconnect(me._buttonEventHandlerId);
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}
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});
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},
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//// Draggable target interface ////
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// Unsets the expanded display mode if a GenericDisplayItem is being
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// dragged over the overlay, i.e. as soon as it starts being dragged.
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// This closes the additional panes and allows the user to place
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// the item on any workspace.
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handleDragOver : function(source, actor, x, y, time) {
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if (source instanceof GenericDisplay.GenericDisplayItem) {
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this._dash.unsetMoreMode();
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return true;
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}
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return false;
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},
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@ -933,6 +933,53 @@ shell_global_create_vertical_gradient (ClutterColor *top,
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return texture;
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}
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/**
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* shell_global_create_horizontal_gradient:
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* @left: the color at the top
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* @right: the color at the bottom
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*
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* Creates a vertical gradient actor.
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*
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* Return value: (transfer none): a #ClutterCairoTexture actor with the
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* gradient. The texture actor is floating, hence (transfer none).
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*/
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ClutterCairoTexture *
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shell_global_create_horizontal_gradient (ClutterColor *left,
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ClutterColor *right)
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{
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ClutterCairoTexture *texture;
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cairo_t *cr;
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cairo_pattern_t *pattern;
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/* Draw the gradient on an 8x8 pixel texture. Because the gradient is drawn
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* from the uppermost to the lowermost row, after stretching 1/16 of the
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* texture height has the top color and 1/16 has the bottom color. The 8
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* pixel width is chosen for reasons related to graphics hardware internals.
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*/
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texture = CLUTTER_CAIRO_TEXTURE (clutter_cairo_texture_new (8, 8));
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cr = clutter_cairo_texture_create (texture);
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pattern = cairo_pattern_create_linear (0, 0, 8, 0);
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cairo_pattern_add_color_stop_rgba (pattern, 0,
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left->red / 255.,
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left->green / 255.,
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left->blue / 255.,
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left->alpha / 255.);
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cairo_pattern_add_color_stop_rgba (pattern, 1,
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right->red / 255.,
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right->green / 255.,
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right->blue / 255.,
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right->alpha / 255.);
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cairo_set_source (cr, pattern);
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cairo_paint (cr);
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cairo_pattern_destroy (pattern);
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cairo_destroy (cr);
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return texture;
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}
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/*
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* Updates the global->root_pixmap actor with the root window's pixmap or fails
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* with a warning.
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@ -76,6 +76,9 @@ void shell_global_reexec_self (ShellGlobal *global);
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ClutterCairoTexture *shell_global_create_vertical_gradient (ClutterColor *top,
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ClutterColor *bottom);
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ClutterCairoTexture *shell_global_create_horizontal_gradient (ClutterColor *left,
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ClutterColor *right);
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ClutterActor *shell_global_create_root_pixmap_actor (ShellGlobal *global);
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void shell_global_clutter_cairo_texture_draw_clock (ClutterCairoTexture *texture,
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