dialog: Reset initial focus on destroy

Since 0b02f757f8 we track the button that should have key focus
when the dialog is opened. However when the dialog is reused, the
button may get destroyed - clear the initial focus in that case to
allow setButton() to set a new one.

https://bugzilla.gnome.org/show_bug.cgi?id=788542
This commit is contained in:
Florian Müllner 2017-10-05 10:06:10 +02:00
parent 9537bb276b
commit 100d6a7fa7

View File

@ -16,6 +16,7 @@ var Dialog = new Lang.Class({
this.connect('destroy', Lang.bind(this, this._onDestroy)); this.connect('destroy', Lang.bind(this, this._onDestroy));
this._initialKeyFocus = null; this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
this._pressedKey = null; this._pressedKey = null;
this._buttonKeys = {}; this._buttonKeys = {};
this._createDialog(); this._createDialog();
@ -87,6 +88,18 @@ var Dialog = new Lang.Class({
return Clutter.EVENT_PROPAGATE; return Clutter.EVENT_PROPAGATE;
}, },
_setInitialKeyFocus: function(actor) {
if (this._initialKeyFocus)
this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId);
this._initialKeyFocus = actor;
this._initialKeyFocusDestroyId = actor.connect('destroy', () => {
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
});
},
get initialKeyFocus() { get initialKeyFocus() {
return this._initialKeyFocus || this; return this._initialKeyFocus || this;
}, },
@ -122,7 +135,7 @@ var Dialog = new Lang.Class({
button.add_style_pseudo_class('default'); button.add_style_pseudo_class('default');
if (this._initialKeyFocus == null || isDefault) if (this._initialKeyFocus == null || isDefault)
this._initialKeyFocus = button; this._setInitialKeyFocus(button);
for (let i in keys) for (let i in keys)
this._buttonKeys[keys[i]] = buttonInfo; this._buttonKeys[keys[i]] = buttonInfo;