appMenu: Delay window sections update when selecting window
App windows are ordered by recency, so a focus change (correctly) triggers the ::window-changed signal. If we rebuild the section immediately in response, the activating item will be destroyed before the menu's ::activate handler, with the result that the menu remains open. Defer the section update in that case to allow the menu to process the ::activate signal first. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1948>
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@ -1,6 +1,6 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported AppMenu */
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const { Gio, GLib, Shell, St } = imports.gi;
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const { Gio, GLib, Meta, Shell, St } = imports.gi;
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const PopupMenu = imports.ui.popupMenu;
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const Main = imports.ui.main;
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@ -18,6 +18,7 @@ var AppMenu = class AppMenu extends PopupMenu.PopupMenu {
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this._appSystem = Shell.AppSystem.get_default();
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this._windowsChangedId = 0;
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this._updateWindowsLaterId = 0;
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/* Translators: This is the heading of a list of open windows */
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this._openWindowsHeader = new PopupMenu.PopupSeparatorMenuItem(_('Open Windows'));
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@ -103,9 +104,8 @@ var AppMenu = class AppMenu extends PopupMenu.PopupMenu {
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this._app = app;
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if (app) {
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this._windowsChangedId = app.connect('windows-changed', () => {
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this._updateWindowsSection();
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});
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this._windowsChangedId = app.connect('windows-changed',
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() => this._queueUpdateWindowsSection());
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}
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this._updateWindowsSection();
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@ -125,7 +125,22 @@ var AppMenu = class AppMenu extends PopupMenu.PopupMenu {
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app && app.can_open_new_window() && !actions.includes('new-window');
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}
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_queueUpdateWindowsSection() {
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if (this._updateWindowsLaterId)
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return;
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this._updateWindowsLaterId = Meta.later_add(
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Meta.LaterType.BEFORE_REDRAW, () => {
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this._updateWindowsSection();
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return GLib.SOURCE_REMOVE;
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});
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}
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_updateWindowsSection() {
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if (this._updateWindowsLaterId)
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Meta.later_remove(this._updateWindowsLaterId);
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this._updateWindowsLaterId = 0;
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this._windowSection.removeAll();
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this._openWindowsHeader.hide();
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