user-status: Honor lockdown settings
Right now, the user status menu always contains actions to logout and lock the screen, and the user switching action only depends on the technical availability of the functionality. All those items should honor the lockdown settings defined in org.gnome.desktop.lockdown. https://bugzilla.gnome.org/show_bug.cgi?id=645335
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@ -2,6 +2,7 @@
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const Gdm = imports.gi.Gdm;
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const DBus = imports.dbus;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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@ -20,6 +21,11 @@ const Util = imports.misc.util;
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const BUS_NAME = 'org.gnome.ScreenSaver';
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const OBJECT_PATH = '/org/gnome/ScreenSaver';
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const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown';
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const DISABLE_USER_SWITCH_KEY = 'disable-user-switching';
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const DISABLE_LOCK_SCREEN_KEY = 'disable-lock-screen';
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const DISABLE_LOG_OUT_KEY = 'disable-log-out';
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const ScreenSaverInterface = {
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name: BUS_NAME,
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methods: [ { name: 'Lock', inSignature: '' } ]
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@ -44,6 +50,8 @@ StatusMenuButton.prototype = {
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let box = new St.BoxLayout({ name: 'panelStatusMenu' });
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this.actor.set_child(box);
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this._lockdownSettings = new Gio.Settings({ schema: LOCKDOWN_SCHEMA });
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this._gdm = Gdm.UserManager.ref_default();
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this._gdm.queue_load();
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@ -79,6 +87,15 @@ StatusMenuButton.prototype = {
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this._gdm.connect('notify::is-loaded', Lang.bind(this, this._updateSwitchUser));
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this._gdm.connect('user-added', Lang.bind(this, this._updateSwitchUser));
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this._gdm.connect('user-removed', Lang.bind(this, this._updateSwitchUser));
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this._lockdownSettings.connect('changed::' + DISABLE_USER_SWITCH_KEY,
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Lang.bind(this, this._updateSwitchUser));
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this._lockdownSettings.connect('changed::' + DISABLE_LOG_OUT_KEY,
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Lang.bind(this, this._updateLogout));
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this._lockdownSettings.connect('changed::' + DISABLE_LOCK_SCREEN_KEY,
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Lang.bind(this, this._updateLockScreen));
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this._updateSwitchUser();
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this._updateLogout();
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this._updateLockScreen();
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this._upClient.connect('notify::can-suspend', Lang.bind(this, this._updateSuspendOrPowerOff));
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},
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@ -95,11 +112,41 @@ StatusMenuButton.prototype = {
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this._name.set_text("");
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},
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_updateSessionSeparator: function() {
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let showSeparator = this._loginScreenItem.actor.visible ||
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this._logoutItem.actor.visible ||
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this._lockScreenItem.actor.visible;
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if (showSeparator)
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this._sessionSeparator.actor.show();
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else
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this._sessionSeparator.actor.hide();
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},
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_updateSwitchUser: function() {
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if (this._gdm.can_switch ())
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let allowSwitch = !this._lockdownSettings.get_boolean(DISABLE_USER_SWITCH_KEY);
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if (allowSwitch && this._gdm.can_switch ())
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this._loginScreenItem.actor.show();
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else
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this._loginScreenItem.actor.hide();
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this._updateSessionSeparator();
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},
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_updateLogout: function() {
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let allowLogout = !this._lockdownSettings.get_boolean(DISABLE_LOG_OUT_KEY);
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if (allowLogout)
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this._logoutItem.actor.show();
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else
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this._logoutItem.actor.hide();
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this._updateSessionSeparator();
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},
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_updateLockScreen: function() {
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let allowLockScreen = !this._lockdownSettings.get_boolean(DISABLE_LOCK_SCREEN_KEY);
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if (allowLockScreen)
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this._lockScreenItem.actor.show();
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else
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this._lockScreenItem.actor.hide();
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this._updateSessionSeparator();
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},
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_updateSuspendOrPowerOff: function() {
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@ -161,6 +208,7 @@ StatusMenuButton.prototype = {
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item = new PopupMenu.PopupMenuItem(_("Lock Screen"));
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item.connect('activate', Lang.bind(this, this._onLockScreenActivate));
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this.menu.addMenuItem(item);
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this._lockScreenItem = item;
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item = new PopupMenu.PopupMenuItem(_("Switch User"));
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item.connect('activate', Lang.bind(this, this._onLoginScreenActivate));
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@ -170,9 +218,11 @@ StatusMenuButton.prototype = {
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item = new PopupMenu.PopupMenuItem(_("Log Out..."));
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item.connect('activate', Lang.bind(this, this._onQuitSessionActivate));
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this.menu.addMenuItem(item);
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this._logoutItem = item;
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item = new PopupMenu.PopupSeparatorMenuItem();
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this.menu.addMenuItem(item);
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this._sessionSeparator = item;
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item = new PopupMenu.PopupAlternatingMenuItem(_("Suspend"),
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_("Power Off..."));
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