Highlight the current workspace in the overlay view

Needs cooler-ness.

svn path=/trunk/; revision=158
This commit is contained in:
Dan Winship 2009-01-21 21:12:49 +00:00
parent 136ce3257d
commit 0d612b7954

View File

@ -21,6 +21,8 @@ const WINDOWCLONE_BG_COLOR = new Clutter.Color();
WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0); WINDOWCLONE_BG_COLOR.from_pixel(0x000000f0);
const WINDOWCLONE_TITLE_COLOR = new Clutter.Color(); const WINDOWCLONE_TITLE_COLOR = new Clutter.Color();
WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff); WINDOWCLONE_TITLE_COLOR.from_pixel(0xffffffff);
const FRAME_COLOR = new Clutter.Color();
FRAME_COLOR.from_pixel(0xffffffff);
// Define a layout scheme for small window counts. For larger // Define a layout scheme for small window counts. For larger
// counts we fall back to an algorithm. We need more schemes here // counts we fall back to an algorithm. We need more schemes here
@ -40,6 +42,7 @@ const POSITIONS = {
// in both zoomed-in and zoomed-out views; this is slightly // in both zoomed-in and zoomed-out views; this is slightly
// metaphor-breaking, but the alternatives are also weird. // metaphor-breaking, but the alternatives are also weird.
const GRID_SPACING = 15; const GRID_SPACING = 15;
const FRAME_SIZE = GRID_SPACING / 3;
function Workspace(workspaceNum) { function Workspace(workspaceNum) {
this._init(workspaceNum); this._init(workspaceNum);
@ -52,6 +55,7 @@ Workspace.prototype = {
this._workspaceNum = workspaceNum; this._workspaceNum = workspaceNum;
this.actor = new Clutter.Group(); this.actor = new Clutter.Group();
this.scale = 1.0;
let windows = global.get_windows().filter(this._isMyWindow, this); let windows = global.get_windows().filter(this._isMyWindow, this);
@ -99,6 +103,8 @@ Workspace.prototype = {
this._overlappedMode = !((this._windows.length-1) in POSITIONS); this._overlappedMode = !((this._windows.length-1) in POSITIONS);
this._removeButton = null; this._removeButton = null;
this._visible = false; this._visible = false;
this._frame = null;
}, },
// Checks if the workspace is empty (ie, contains only a desktop window) // Checks if the workspace is empty (ie, contains only a desktop window)
@ -164,6 +170,43 @@ Workspace.prototype = {
this.actor.disconnect(this._adjustRemoveButtonId); this.actor.disconnect(this._adjustRemoveButtonId);
}, },
// Mark the workspace selected/not-selected
setSelected : function(selected) {
if (selected) {
if (this._frame)
return;
// FIXME: do something cooler-looking using clutter-cairo
this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
this.actor.add_actor(this._frame);
this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.y - FRAME_SIZE / this.actor.scale_y);
this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
this._frame.lower_bottom();
this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
this._frameSizeHandler = this.actor.connect('notify::scale-x', Lang.bind(this, this._updateFrameSize));
} else {
if (!this._frame)
return;
this.actor.disconnect(this._framePosHandler);
this.actor.disconnect(this._frameSizeHandler);
this._frame.destroy();
this._frame = null;
}
},
_updateFramePosition : function() {
this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
this._desktop.y - FRAME_SIZE / this.actor.scale_y);
},
_updateFrameSize : function() {
this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
// Animate the full-screen to overlay transition. // Animate the full-screen to overlay transition.
zoomToOverlay : function() { zoomToOverlay : function() {
let global = Shell.Global.get(); let global = Shell.Global.get();
@ -474,7 +517,6 @@ function Workspaces() {
Workspaces.prototype = { Workspaces.prototype = {
_init : function() { _init : function() {
let me = this;
let global = Shell.Global.get(); let global = Shell.Global.get();
this.actor = new Clutter.Group(); this.actor = new Clutter.Group();
@ -495,8 +537,10 @@ Workspaces.prototype = {
// Create and position workspace objects // Create and position workspace objects
for (let w = 0; w < global.screen.n_workspaces; w++) { for (let w = 0; w < global.screen.n_workspaces; w++) {
this._workspaces[w] = new Workspace(w); this._workspaces[w] = new Workspace(w);
if (w == activeWorkspaceIndex) if (w == activeWorkspaceIndex) {
activeWorkspace = this._workspaces[w]; activeWorkspace = this._workspaces[w];
activeWorkspace.setSelected(true);
}
this.actor.add_actor(this._workspaces[w].actor); this.actor.add_actor(this._workspaces[w].actor);
} }
activeWorkspace.actor.raise_top(); activeWorkspace.actor.raise_top();
@ -550,9 +594,10 @@ Workspaces.prototype = {
// Track changes to the number of workspaces // Track changes to the number of workspaces
this._nWorkspacesNotifyId = this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces', global.screen.connect('notify::n-workspaces',
function() { Lang.bind(this, this._workspacesChanged));
me._workspacesChanged(); this._switchWorkspaceNotifyId =
}); global.window_manager.connect('switch-workspace',
Lang.bind(this, this._activeWorkspaceChanged));
}, },
hide : function() { hide : function() {
@ -588,6 +633,7 @@ Workspaces.prototype = {
this._backdrop = null; this._backdrop = null;
global.screen.disconnect(this._nWorkspacesNotifyId); global.screen.disconnect(this._nWorkspacesNotifyId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
}, },
// Assign grid positions to workspaces. We can't just do a simple // Assign grid positions to workspaces. We can't just do a simple
@ -720,6 +766,11 @@ Workspaces.prototype = {
} }
}, },
_activeWorkspaceChanged : function(wm, from, to, direction) {
this._workspaces[from].setSelected(false);
this._workspaces[to].setSelected(true);
},
_addWorkspace : function(actor, event) { _addWorkspace : function(actor, event) {
let global = Shell.Global.get(); let global = Shell.Global.get();