windowManager: Inherit WindowDimmer from Clutter.BrightnessContrastEffect
As result add the effect to the actor on the caller function. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
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@ -40,6 +40,8 @@ const GSD_WACOM_OBJECT_PATH = '/org/gnome/SettingsDaemon/Wacom';
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const GsdWacomIface = loadInterfaceXML('org.gnome.SettingsDaemon.Wacom');
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const GsdWacomProxy = Gio.DBusProxy.makeProxyWrapper(GsdWacomIface);
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const WINDOW_DIMMER_EFFECT_NAME = "gnome-shell-window-dimmer";
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var DisplayChangeDialog = GObject.registerClass(
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class DisplayChangeDialog extends ModalDialog.ModalDialog {
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_init(wm) {
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@ -114,21 +116,20 @@ class DisplayChangeDialog extends ModalDialog.ModalDialog {
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}
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});
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var WindowDimmer = class {
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constructor(actor) {
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this._brightnessEffect = new Clutter.BrightnessContrastEffect({
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name: 'dim',
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var WindowDimmer = GObject.registerClass(
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class WindowDimmer extends Clutter.BrightnessContrastEffect {
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_init() {
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super._init({
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name: WINDOW_DIMMER_EFFECT_NAME,
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enabled: false
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});
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actor.add_effect(this._brightnessEffect);
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this.actor = actor;
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this._enabled = true;
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}
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_syncEnabled() {
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let animating = this.actor.get_transition('@effects.dim.brightness') != null;
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let dimmed = this._brightnessEffect.brightness.red != 127;
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this._brightnessEffect.enabled = this._enabled && (animating || dimmed);
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let animating = this.actor.get_transition(`@effects.${this.name}.brightness`) != null;
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let dimmed = this.brightness.red != 127;
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this.enabled = this._enabled && (animating || dimmed);
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}
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setEnabled(enabled) {
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@ -140,7 +141,7 @@ var WindowDimmer = class {
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let val = 127 * (1 + (dimmed ? 1 : 0) * DIM_BRIGHTNESS);
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let color = Clutter.Color.new(val, val, val, 255);
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this.actor.ease_property('@effects.dim.brightness', color, {
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this.actor.ease_property(`@effects.${this.name}.brightness`, color, {
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mode: Clutter.AnimationMode.LINEAR,
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duration: (dimmed ? DIM_TIME : UNDIM_TIME) * (animate ? 1 : 0),
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onComplete: () => this._syncEnabled()
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@ -148,20 +149,19 @@ var WindowDimmer = class {
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this._syncEnabled();
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}
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};
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});
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function getWindowDimmer(actor) {
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let enabled = Meta.prefs_get_attach_modal_dialogs();
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if (actor._windowDimmer)
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actor._windowDimmer.setEnabled(enabled);
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let effect = actor.get_effect(WINDOW_DIMMER_EFFECT_NAME);
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if (enabled) {
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if (!actor._windowDimmer)
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actor._windowDimmer = new WindowDimmer(actor);
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return actor._windowDimmer;
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} else {
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return null;
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if (effect) {
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effect.setEnabled(enabled);
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} else if (enabled) {
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effect = new WindowDimmer();
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actor.add_effect(effect);
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}
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return effect;
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}
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/*
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