keyboard: Simplify focus window tracking

Keep the focus window in a single field, and optionally animate
depending on keyboard visibility.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1668>
This commit is contained in:
Carlos Garnacho 2021-02-11 15:36:42 +01:00 committed by Marge Bot
parent a6a4e0a504
commit 0a12405e01

View File

@ -1234,9 +1234,7 @@ var Keyboard = GObject.registerClass({
this._emojiActive = false; this._emojiActive = false;
this._languagePopup = null; this._languagePopup = null;
this._currentFocusWindow = null; this._focusWindow = null;
this._animFocusedWindow = null;
this._delayedAnimFocusWindow = null;
this._latched = false; // current level is latched this._latched = false; // current level is latched
@ -1247,9 +1245,7 @@ var Keyboard = GObject.registerClass({
this._connectSignal(this._focusTracker, 'position-changed', this._connectSignal(this._focusTracker, 'position-changed',
this._onFocusPositionChanged.bind(this)); this._onFocusPositionChanged.bind(this));
this._connectSignal(this._focusTracker, 'reset', () => { this._connectSignal(this._focusTracker, 'reset', () => {
this._delayedAnimFocusWindow = null; this._setFocusWindow(null);
this._animFocusedWindow = null;
this._oskFocusWindow = null;
}); });
// Valid only for X11 // Valid only for X11
if (!Meta.is_wayland_compositor()) { if (!Meta.is_wayland_compositor()) {
@ -1759,11 +1755,6 @@ var Keyboard = GObject.registerClass({
this.animateShow(); this.animateShow();
this._setEmojiActive(false); this._setEmojiActive(false);
if (this._delayedAnimFocusWindow) {
this._setAnimationWindow(this._delayedAnimFocusWindow);
this._delayedAnimFocusWindow = null;
}
} }
close() { close() {
@ -1793,6 +1784,9 @@ var Keyboard = GObject.registerClass({
} }
animateShow() { animateShow() {
if (this._focusWindow)
this._animateWindow(this._focusWindow, true);
Main.layoutManager.keyboardBox.show(); Main.layoutManager.keyboardBox.show();
this.ease({ this.ease({
translation_y: -this.height, translation_y: -this.height,
@ -1818,6 +1812,9 @@ var Keyboard = GObject.registerClass({
} }
animateHide(immediate) { animateHide(immediate) {
if (this._focusWindow)
this._animateWindow(this._focusWindow, false);
if (this._keyboardHeightNotifyId) { if (this._keyboardHeightNotifyId) {
Main.layoutManager.keyboardBox.disconnect(this._keyboardHeightNotifyId); Main.layoutManager.keyboardBox.disconnect(this._keyboardHeightNotifyId);
this._keyboardHeightNotifyId = 0; this._keyboardHeightNotifyId = 0;
@ -1893,16 +1890,18 @@ var Keyboard = GObject.registerClass({
} }
} }
_setAnimationWindow(window) { _setFocusWindow(window) {
if (this._animFocusedWindow == window) if (this._focusWindow === window)
return; return;
if (this._animFocusedWindow) if (this._keyboardVisible) {
this._animateWindow(this._animFocusedWindow, false); if (this._focusWindow)
this._animateWindow(this._focusWindow, false);
if (window) if (window)
this._animateWindow(window, true); this._animateWindow(window, true);
}
this._animFocusedWindow = window; this._focusWindow = window;
} }
setCursorLocation(window, x, y, w, h) { setCursorLocation(window, x, y, w, h) {
@ -1911,20 +1910,13 @@ var Keyboard = GObject.registerClass({
if (window && monitor) { if (window && monitor) {
let keyboardHeight = Main.layoutManager.keyboardBox.height; let keyboardHeight = Main.layoutManager.keyboardBox.height;
if (y + h >= monitor.y + monitor.height - keyboardHeight) { if (y + h >= monitor.y + monitor.height - keyboardHeight)
if (this._keyboardVisible) this._setFocusWindow(window);
this._setAnimationWindow(window); else if (y < keyboardHeight)
else this._setFocusWindow(null);
this._delayedAnimFocusWindow = window;
} else if (y < keyboardHeight) {
this._delayedAnimFocusWindow = null;
this._setAnimationWindow(null);
}
} else { } else {
this._setAnimationWindow(null); this._setFocusWindow(null);
} }
this._oskFocusWindow = window;
} }
}); });