keyboard: Simplify focus window tracking
Keep the focus window in a single field, and optionally animate depending on keyboard visibility. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1668>
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@ -1234,9 +1234,7 @@ var Keyboard = GObject.registerClass({
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this._emojiActive = false;
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this._languagePopup = null;
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this._currentFocusWindow = null;
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this._animFocusedWindow = null;
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this._delayedAnimFocusWindow = null;
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this._focusWindow = null;
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this._latched = false; // current level is latched
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@ -1247,9 +1245,7 @@ var Keyboard = GObject.registerClass({
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this._connectSignal(this._focusTracker, 'position-changed',
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this._onFocusPositionChanged.bind(this));
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this._connectSignal(this._focusTracker, 'reset', () => {
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this._delayedAnimFocusWindow = null;
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this._animFocusedWindow = null;
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this._oskFocusWindow = null;
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this._setFocusWindow(null);
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});
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// Valid only for X11
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if (!Meta.is_wayland_compositor()) {
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@ -1759,11 +1755,6 @@ var Keyboard = GObject.registerClass({
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this.animateShow();
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this._setEmojiActive(false);
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if (this._delayedAnimFocusWindow) {
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this._setAnimationWindow(this._delayedAnimFocusWindow);
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this._delayedAnimFocusWindow = null;
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}
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}
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close() {
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@ -1793,6 +1784,9 @@ var Keyboard = GObject.registerClass({
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}
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animateShow() {
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if (this._focusWindow)
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this._animateWindow(this._focusWindow, true);
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Main.layoutManager.keyboardBox.show();
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this.ease({
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translation_y: -this.height,
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@ -1818,6 +1812,9 @@ var Keyboard = GObject.registerClass({
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}
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animateHide(immediate) {
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if (this._focusWindow)
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this._animateWindow(this._focusWindow, false);
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if (this._keyboardHeightNotifyId) {
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Main.layoutManager.keyboardBox.disconnect(this._keyboardHeightNotifyId);
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this._keyboardHeightNotifyId = 0;
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@ -1893,16 +1890,18 @@ var Keyboard = GObject.registerClass({
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}
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}
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_setAnimationWindow(window) {
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if (this._animFocusedWindow == window)
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_setFocusWindow(window) {
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if (this._focusWindow === window)
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return;
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if (this._animFocusedWindow)
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this._animateWindow(this._animFocusedWindow, false);
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if (window)
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this._animateWindow(window, true);
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if (this._keyboardVisible) {
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if (this._focusWindow)
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this._animateWindow(this._focusWindow, false);
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if (window)
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this._animateWindow(window, true);
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}
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this._animFocusedWindow = window;
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this._focusWindow = window;
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}
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setCursorLocation(window, x, y, w, h) {
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@ -1911,20 +1910,13 @@ var Keyboard = GObject.registerClass({
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if (window && monitor) {
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let keyboardHeight = Main.layoutManager.keyboardBox.height;
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if (y + h >= monitor.y + monitor.height - keyboardHeight) {
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if (this._keyboardVisible)
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this._setAnimationWindow(window);
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else
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this._delayedAnimFocusWindow = window;
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} else if (y < keyboardHeight) {
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this._delayedAnimFocusWindow = null;
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this._setAnimationWindow(null);
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}
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if (y + h >= monitor.y + monitor.height - keyboardHeight)
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this._setFocusWindow(window);
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else if (y < keyboardHeight)
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this._setFocusWindow(null);
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} else {
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this._setAnimationWindow(null);
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this._setFocusWindow(null);
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}
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this._oskFocusWindow = window;
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}
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});
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