keyboard: Simplify focus window tracking

Keep the focus window in a single field, and optionally animate
depending on keyboard visibility.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1668>
This commit is contained in:
Carlos Garnacho 2021-02-11 15:36:42 +01:00 committed by Marge Bot
parent a6a4e0a504
commit 0a12405e01

View File

@ -1234,9 +1234,7 @@ var Keyboard = GObject.registerClass({
this._emojiActive = false;
this._languagePopup = null;
this._currentFocusWindow = null;
this._animFocusedWindow = null;
this._delayedAnimFocusWindow = null;
this._focusWindow = null;
this._latched = false; // current level is latched
@ -1247,9 +1245,7 @@ var Keyboard = GObject.registerClass({
this._connectSignal(this._focusTracker, 'position-changed',
this._onFocusPositionChanged.bind(this));
this._connectSignal(this._focusTracker, 'reset', () => {
this._delayedAnimFocusWindow = null;
this._animFocusedWindow = null;
this._oskFocusWindow = null;
this._setFocusWindow(null);
});
// Valid only for X11
if (!Meta.is_wayland_compositor()) {
@ -1759,11 +1755,6 @@ var Keyboard = GObject.registerClass({
this.animateShow();
this._setEmojiActive(false);
if (this._delayedAnimFocusWindow) {
this._setAnimationWindow(this._delayedAnimFocusWindow);
this._delayedAnimFocusWindow = null;
}
}
close() {
@ -1793,6 +1784,9 @@ var Keyboard = GObject.registerClass({
}
animateShow() {
if (this._focusWindow)
this._animateWindow(this._focusWindow, true);
Main.layoutManager.keyboardBox.show();
this.ease({
translation_y: -this.height,
@ -1818,6 +1812,9 @@ var Keyboard = GObject.registerClass({
}
animateHide(immediate) {
if (this._focusWindow)
this._animateWindow(this._focusWindow, false);
if (this._keyboardHeightNotifyId) {
Main.layoutManager.keyboardBox.disconnect(this._keyboardHeightNotifyId);
this._keyboardHeightNotifyId = 0;
@ -1893,16 +1890,18 @@ var Keyboard = GObject.registerClass({
}
}
_setAnimationWindow(window) {
if (this._animFocusedWindow == window)
_setFocusWindow(window) {
if (this._focusWindow === window)
return;
if (this._animFocusedWindow)
this._animateWindow(this._animFocusedWindow, false);
if (window)
this._animateWindow(window, true);
if (this._keyboardVisible) {
if (this._focusWindow)
this._animateWindow(this._focusWindow, false);
if (window)
this._animateWindow(window, true);
}
this._animFocusedWindow = window;
this._focusWindow = window;
}
setCursorLocation(window, x, y, w, h) {
@ -1911,20 +1910,13 @@ var Keyboard = GObject.registerClass({
if (window && monitor) {
let keyboardHeight = Main.layoutManager.keyboardBox.height;
if (y + h >= monitor.y + monitor.height - keyboardHeight) {
if (this._keyboardVisible)
this._setAnimationWindow(window);
else
this._delayedAnimFocusWindow = window;
} else if (y < keyboardHeight) {
this._delayedAnimFocusWindow = null;
this._setAnimationWindow(null);
}
if (y + h >= monitor.y + monitor.height - keyboardHeight)
this._setFocusWindow(window);
else if (y < keyboardHeight)
this._setFocusWindow(null);
} else {
this._setAnimationWindow(null);
this._setFocusWindow(null);
}
this._oskFocusWindow = window;
}
});