workspaceThumbnail: Initialize porthole to work area
We currently initialize the porthole to the screen size instead of the monitor's work area we actually want. At the moment this doesn't matter, as the minimap is created during initialization with the rest of the overview, so we can expect a work area change that updates the porthole to the correct values. That won't be true for minimaps we put on secondary monitors, so make sure we initialize the porthole to the actual values. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1735>
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@ -641,10 +641,6 @@ var ThumbnailsBox = GObject.registerClass({
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this._indicator = indicator;
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this._indicator = indicator;
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this.add_actor(indicator);
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this.add_actor(indicator);
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// The porthole is the part of the screen we're showing in the thumbnails
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this._porthole = { width: global.stage.width, height: global.stage.height,
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x: global.stage.x, y: global.stage.y };
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this._dropWorkspace = -1;
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this._dropWorkspace = -1;
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this._dropPlaceholderPos = -1;
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this._dropPlaceholderPos = -1;
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this._dropPlaceholder = new St.Bin({ style_class: 'placeholder' });
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this._dropPlaceholder = new St.Bin({ style_class: 'placeholder' });
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@ -696,8 +692,10 @@ var ThumbnailsBox = GObject.registerClass({
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this._createThumbnails();
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this._createThumbnails();
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});
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});
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// The porthole is the part of the screen we're showing in the thumbnails
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this._workareasChangedId = global.display.connect('workareas-changed',
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this._workareasChangedId = global.display.connect('workareas-changed',
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() => this._updatePorthole());
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() => this._updatePorthole());
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this._updatePorthole();
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this.connect('notify::visible', () => {
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this.connect('notify::visible', () => {
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if (!this.visible)
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if (!this.visible)
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