st/label: Compare shadow spec before invalidating shadow on style change
Just like with the last commit for StEntry, check whether the text shadow actually changed before invalidating the pipeline on style changes of StLabel. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1744>
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@ -62,6 +62,8 @@ struct _StLabelPrivate
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{
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ClutterActor *label;
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StShadow *shadow_spec;
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CoglPipeline *text_shadow_pipeline;
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float shadow_width;
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float shadow_height;
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@ -119,8 +121,21 @@ static void
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st_label_style_changed (StWidget *self)
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{
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StLabelPrivate *priv = ST_LABEL(self)->priv;
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StThemeNode *theme_node;
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StShadow *shadow_spec;
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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theme_node = st_widget_get_theme_node (self);
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shadow_spec = st_theme_node_get_text_shadow (theme_node);
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if (!priv->shadow_spec || !shadow_spec ||
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!st_shadow_equal (shadow_spec, priv->shadow_spec))
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{
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g_clear_pointer (&priv->text_shadow_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
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if (shadow_spec)
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priv->shadow_spec = st_shadow_ref (shadow_spec);
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}
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_st_set_text_from_style ((ClutterText *)priv->label, st_widget_get_theme_node (self));
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@ -194,12 +209,10 @@ st_label_paint (ClutterActor *actor,
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ClutterPaintContext *paint_context)
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{
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StLabelPrivate *priv = ST_LABEL (actor)->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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StShadow *shadow_spec = st_theme_node_get_text_shadow (theme_node);
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st_widget_paint_background (ST_WIDGET (actor), paint_context);
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if (shadow_spec)
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if (priv->shadow_spec)
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{
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ClutterActorBox allocation;
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float width, height;
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@ -222,7 +235,7 @@ st_label_paint (ClutterActor *actor,
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priv->shadow_width = width;
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priv->shadow_height = height;
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priv->text_shadow_pipeline =
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_st_create_shadow_pipeline_from_actor (shadow_spec,
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_st_create_shadow_pipeline_from_actor (priv->shadow_spec,
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priv->label);
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}
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@ -232,7 +245,7 @@ st_label_paint (ClutterActor *actor,
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framebuffer =
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clutter_paint_context_get_framebuffer (paint_context);
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_st_paint_shadow_with_opacity (shadow_spec,
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_st_paint_shadow_with_opacity (priv->shadow_spec,
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framebuffer,
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priv->text_shadow_pipeline,
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&allocation,
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