Bug 587952 - Immediately fade in information button
0.5s is a pretty long time, start immediate fade in.
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@ -119,7 +119,6 @@ Button.prototype = {
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};
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/* Delay before the icon should appear, in seconds after the pointer has entered the parent */
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const SHOW_ICON_DELAY = 250; // 0.25 second
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const ANIMATION_TIME = 0.25;
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/* This is an icon button that fades in/out when mouse enters/leaves the parent.
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@ -149,8 +148,7 @@ iconButton.prototype = {
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if(actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
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return;
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this._sourceId = Mainloop.timeout_add(SHOW_ICON_DELAY,
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Lang.bind(this, this._fadeIn));
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this._fadeIn();
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}));
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parent.connect("leave-event", Lang.bind(this, function(actor, event) {
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// Nothing to do if the cursor has merely entered a child of the parent actor
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@ -197,10 +195,6 @@ iconButton.prototype = {
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/// Private methods ///
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_fadeIn : function() {
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if(this._sourceId) {
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Mainloop.source_remove(this._sourceId);
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this._sourceId = null;
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}
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor, { opacity: 255,
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time: ANIMATION_TIME,
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@ -208,10 +202,6 @@ iconButton.prototype = {
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},
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_fadeOut : function() {
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if(this._sourceId) {
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Mainloop.source_remove(this._sourceId);
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this._sourceId = null;
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}
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor, { opacity: 0,
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time: ANIMATION_TIME,
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