signalTracker: Use WeakMap in SignalManager to avoid leaking objects

The object the SignalTracker belongs to is stored in a map managed by
the SignalManager which keeps a reference to that object. This map is
never destroyed nor is any entry ever removed. This leads to all objects
that ever had SignalTrackers used on them being kept alive even after
all references outside of the SignalTracker are long gone. This then
also extends to other objects which are leaked indirectly through
reference chains from these objects.

And if some of those objects are GObjects, this will prevent them from
being finalized, leaking further resources. A StWidget for example will
not release its shadow textures.

Fix this by using a WeakMap in SignalManager.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5807
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5796
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2450>
This commit is contained in:
Sebastian Keller 2022-08-29 00:03:50 +02:00 committed by Marge Bot
parent 2d589ec365
commit 085102be74

View File

@ -42,7 +42,7 @@ class SignalManager {
}
constructor() {
this._signalTrackers = new Map();
this._signalTrackers = new WeakMap();
}
/**