js: Use implicit animations for animatable properties
We now have everything in place to replace Tweener for all animatable properties with implicit animations, which has the following benefits: - they run entirely in C, while Tweener requires context switches to JS each frame - they are more reliable, as Tweener only detects when an animation is overwritten with another Tween, while Clutter considers any property change https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
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62
js/ui/dnd.js
62
js/ui/dnd.js
@ -429,19 +429,22 @@ var _Draggable = class _Draggable {
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// to the final position because that tween would
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// fight with updates as the user continues dragging
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// the mouse; instead we do the position computations in
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// an onUpdate() function.
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Tweener.addTween(this._dragActor,
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{ scale_x: scale * origScale,
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scale_y: scale * origScale,
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time: SCALE_ANIMATION_TIME / 1000,
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transition: 'easeOutQuad',
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onUpdate: () => {
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let currentScale = this._dragActor.scale_x / origScale;
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this._dragOffsetX = currentScale * origDragOffsetX;
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this._dragOffsetY = currentScale * origDragOffsetY;
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this._dragActor.set_position(this._dragX + this._dragOffsetX,
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this._dragY + this._dragOffsetY);
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} });
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// a ::new-frame handler.
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this._dragActor.ease({
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scale_x: scale * origScale,
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scale_y: scale * origScale,
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duration: SCALE_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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});
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this._dragActor.get_transition('scale-x').connect('new-frame', () => {
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let currentScale = this._dragActor.scale_x / origScale;
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this._dragOffsetX = currentScale * origDragOffsetX;
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this._dragOffsetY = currentScale * origDragOffsetY;
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this._dragActor.set_position(
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this._dragX + this._dragOffsetX,
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this._dragY + this._dragOffsetY);
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});
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}
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}
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}
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@ -658,13 +661,13 @@ var _Draggable = class _Draggable {
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let [snapBackX, snapBackY, snapBackScale] = this._getRestoreLocation();
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this._animateDragEnd(eventTime,
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{ x: snapBackX,
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y: snapBackY,
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scale_x: snapBackScale,
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scale_y: snapBackScale,
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time: SNAP_BACK_ANIMATION_TIME / 1000,
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});
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this._animateDragEnd(eventTime, {
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x: snapBackX,
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y: snapBackY,
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scale_x: snapBackScale,
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scale_y: snapBackScale,
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duration: SNAP_BACK_ANIMATION_TIME
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});
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}
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_restoreDragActor(eventTime) {
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@ -676,21 +679,22 @@ var _Draggable = class _Draggable {
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this._dragActor.set_scale(restoreScale, restoreScale);
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this._dragActor.opacity = 0;
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this._animateDragEnd(eventTime,
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{ time: REVERT_ANIMATION_TIME / 1000 });
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this._animateDragEnd(eventTime, {
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duration: REVERT_ANIMATION_TIME
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});
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}
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_animateDragEnd(eventTime, params) {
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this._animationInProgress = true;
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params['opacity'] = this._dragOrigOpacity;
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params['transition'] = 'easeOutQuad';
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params['onComplete'] = this._onAnimationComplete;
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params['onCompleteScope'] = this;
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params['onCompleteParams'] = [this._dragActor, eventTime];
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// start the animation
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Tweener.addTween(this._dragActor, params);
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this._dragActor.ease(Object.assign(params, {
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opacity: this._dragOrigOpacity,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete: () => {
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this._onAnimationComplete(this._dragActor, eventTime);
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}
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}));
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}
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_finishAnimation() {
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