st: Fix offscreen leak if cogl_framebuffer_allocate fails
If cogl_framebuffer_allocate fails in _st_create_shadow_pipeline_from_actor, the CoglOffscreen* that was allocated earlier in the function is leaked. https://bugzilla.gnome.org/show_bug.cgi?id=735705 Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
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@ -442,6 +442,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
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if (!cogl_framebuffer_allocate (fb, &catch_error))
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if (!cogl_framebuffer_allocate (fb, &catch_error))
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{
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{
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cogl_error_free (catch_error);
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cogl_error_free (catch_error);
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cogl_object_unref (offscreen);
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cogl_object_unref (buffer);
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cogl_object_unref (buffer);
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return NULL;
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return NULL;
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}
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}
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