fix "desktop"/"workspace" naming confusion
svn path=/trunk/; revision=116
This commit is contained in:
311
js/ui/workspaces.js
Normal file
311
js/ui/workspaces.js
Normal file
@ -0,0 +1,311 @@
|
||||
/* -*- mode: js2; js2-basic-offset: 4; tab-width: 4; indent-tabs-mode: nil -*- */
|
||||
|
||||
const Tweener = imports.tweener.tweener;
|
||||
const Clutter = imports.gi.Clutter;
|
||||
|
||||
const Main = imports.ui.main;
|
||||
const Overlay = imports.ui.overlay;
|
||||
const Panel = imports.ui.panel;
|
||||
const Meta = imports.gi.Meta;
|
||||
const Shell = imports.gi.Shell;
|
||||
|
||||
// Windows are slightly translucent in the overlay mode
|
||||
const WINDOW_OPACITY = 0.9 * 255;
|
||||
|
||||
// Define a layout scheme for small window counts. For larger
|
||||
// counts we fall back to an algorithm. We need more schemes here
|
||||
// unless we have a really good algorithm.
|
||||
|
||||
// Each triplet is [xCenter, yCenter, scale] where the scale
|
||||
// is relative to the width of the workspace.
|
||||
const POSITIONS = {
|
||||
1: [[0.5, 0.5, 0.8]],
|
||||
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
|
||||
3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
|
||||
4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
|
||||
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
|
||||
};
|
||||
|
||||
// spacing between workspaces
|
||||
const GRID_SPACING = 15;
|
||||
|
||||
function Workspaces(x, y, width, height) {
|
||||
this._init(x, y, width, height);
|
||||
}
|
||||
|
||||
Workspaces.prototype = {
|
||||
_init : function(x, y, width, height) {
|
||||
|
||||
this._group = new Clutter.Group();
|
||||
|
||||
this._x = x;
|
||||
this._y = y;
|
||||
this._width = width;
|
||||
this._height = height;
|
||||
this._workspaces = [];
|
||||
},
|
||||
|
||||
show : function() {
|
||||
let global = Shell.Global.get();
|
||||
|
||||
let windows = global.get_windows();
|
||||
let activeWorkspace = global.screen.get_active_workspace_index();
|
||||
|
||||
// Create a group for each workspace (which lets us raise all of
|
||||
// its clone windows together when the workspace is activated)
|
||||
// and add the desktop windows
|
||||
this._workspaces = [];
|
||||
for (let w = 0; w < global.screen.n_workspaces; w++) {
|
||||
this._workspaces[w] = new Clutter.Group();
|
||||
this._group.add_actor(this._workspaces[w]);
|
||||
}
|
||||
this._createDesktopActors(windows);
|
||||
|
||||
// The workspaces will go into a grid that is either square,
|
||||
// or else 1 cell wider than it is tall.
|
||||
// FIXME: need to make the metacity internal layout agree with this!
|
||||
let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
|
||||
let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
|
||||
|
||||
let wsWidth = (this._width - (gridWidth - 1) * GRID_SPACING) / gridWidth;
|
||||
let wsHeight = (this._height - (gridHeight - 1) * GRID_SPACING) / gridHeight;
|
||||
let scale = wsWidth / global.screen_width;
|
||||
|
||||
// Position/scale the desktop windows and their children. This
|
||||
// would be easier if we instead just positioned and scaled
|
||||
// the entire workspace group, but if we do that then the
|
||||
// windows of the active workspace will trace out a curved
|
||||
// path as they move into place, which looks odd. Positioning
|
||||
// everything independently lets us move them in a straight
|
||||
// line.
|
||||
for (let w = 0, x = this._x, y = this._y; w < this._workspaces.length; w++) {
|
||||
let workspace = this._workspaces[w];
|
||||
let desktop = workspace.get_nth_child(0);
|
||||
|
||||
if (w == activeWorkspace) {
|
||||
// The currently-active workspace needs to
|
||||
// slide/shrink into place
|
||||
workspace.raise_top();
|
||||
Tweener.addTween(desktop,
|
||||
{ x: x,
|
||||
y: y,
|
||||
scale_x: scale,
|
||||
scale_y: scale,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
} else {
|
||||
// Other workspaces can start out in place; they'll be
|
||||
// revealed as the active workspace shrinks
|
||||
desktop.set_position(x, y);
|
||||
desktop.set_scale(scale, scale);
|
||||
}
|
||||
|
||||
// Now handle the rest of the windows in this workspace
|
||||
let wswindows = windows.filter(function (win) { return win.get_workspace() == w; });
|
||||
|
||||
// Do the windows in reverse order so that the active
|
||||
// actor ends up on top
|
||||
// for (let i = wswindows.length - 1, windowIndex = 0; i >= 0; i--) {
|
||||
for (let i = 0, windowIndex = 0; i < wswindows.length; i++) {
|
||||
let win = wswindows[i];
|
||||
if (win.get_window_type() == Meta.WindowType.DESKTOP ||
|
||||
win.is_override_redirect())
|
||||
continue;
|
||||
|
||||
this._createWindowClone(wswindows[i], this._workspaces[w],
|
||||
x, y, scale,
|
||||
wswindows.length - windowIndex - 1,
|
||||
wswindows.length,
|
||||
w == activeWorkspace);
|
||||
windowIndex++;
|
||||
}
|
||||
|
||||
x += (wsWidth + GRID_SPACING);
|
||||
if (x >= this._x + this._width - GRID_SPACING) {
|
||||
x = this._x;
|
||||
y += wsHeight + GRID_SPACING;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
hide : function() {
|
||||
let global = Shell.Global.get();
|
||||
let activeWorkspace = global.screen.get_active_workspace_index();
|
||||
|
||||
this._workspaces[activeWorkspace].raise_top();
|
||||
let windows = this._workspaces[activeWorkspace].get_children();
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
Tweener.addTween(windows[i],
|
||||
{ x: windows[i].orig_x || 0,
|
||||
y: windows[i].orig_y || 0,
|
||||
scale_x: 1.0,
|
||||
scale_y: 1.0,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
opacity: 255,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
hideDone : function() {
|
||||
for (let w = 0; w < this._workspaces.length; w++) {
|
||||
this._workspaces[w].destroy();
|
||||
}
|
||||
this._workspaces = [];
|
||||
},
|
||||
|
||||
_createDesktopActors : function(windows) {
|
||||
let me = this;
|
||||
let global = Shell.Global.get();
|
||||
|
||||
// Find the desktop window or windows
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
if (windows[i].get_window_type() != Meta.WindowType.DESKTOP)
|
||||
continue;
|
||||
|
||||
if (windows[i].get_meta_window().is_on_all_workspaces()) {
|
||||
for (let w = 0; w < this._workspaces.length; w++)
|
||||
this._workspaces[w].add_actor(this._cloneWindow(windows[i]));
|
||||
break;
|
||||
} else
|
||||
this._workspaces[windows[i].get_workspace()].add_actor(this._cloneWindow(windows[i]));
|
||||
}
|
||||
|
||||
// Create dummy desktops for workspaces that don't have
|
||||
// desktop windows, and hook up button events on all desktops
|
||||
for (let w = 0; w < this._workspaces.length; w++) {
|
||||
if (this._workspaces[w].get_n_children() == 0)
|
||||
this._workspaces[w].add_actor(this._createDesktopRectangle());
|
||||
|
||||
let workspace = global.screen.get_workspace_by_index(w);
|
||||
this._workspaces[w].get_nth_child(0).connect(
|
||||
"button-press-event",
|
||||
function(clone, event) {
|
||||
workspace.activate(event.get_time());
|
||||
me._deactivate();
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
_cloneWindow : function(window) {
|
||||
let w = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
|
||||
reactive: true,
|
||||
x: window.x,
|
||||
y: window.y });
|
||||
w.orig_x = window.x;
|
||||
w.orig_y = window.y;
|
||||
return w;
|
||||
},
|
||||
|
||||
_createDesktopRectangle : function() {
|
||||
let global = Shell.Global.get();
|
||||
|
||||
// In the case when we have a desktop window from the file
|
||||
// manager, its height is full-screen, i.e. it includes the
|
||||
// height of the panel, so we should not subtract the height
|
||||
// of the panel from global.screen_height here either to have
|
||||
// them show up identically. We are also using (0,0)
|
||||
// coordinates in both cases which makes the background window
|
||||
// animate out from behind the panel.
|
||||
|
||||
return new Clutter.Rectangle({ color: global.stage.color,
|
||||
reactive: true,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: global.screen_width,
|
||||
height: global.screen_height });
|
||||
},
|
||||
|
||||
// windowIndex == 0 => top in stacking order
|
||||
_computeWindowPosition : function(windowIndex, numberOfWindows) {
|
||||
if (numberOfWindows in POSITIONS)
|
||||
return POSITIONS[numberOfWindows][windowIndex];
|
||||
|
||||
// If we don't have a predefined scheme for this window count,
|
||||
// overlap the windows along the diagonal of the workspace
|
||||
// (improve this!)
|
||||
let fraction = Math.sqrt(1/numberOfWindows);
|
||||
|
||||
// The top window goes at the lower right - this is different from the
|
||||
// fixed position schemes where the windows are in "reading order"
|
||||
// and the top window goes at the upper left.
|
||||
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
|
||||
let xCenter = (fraction / 2) + (1 - fraction) * pos;
|
||||
let yCenter = xCenter;
|
||||
|
||||
return [xCenter, yCenter, fraction];
|
||||
},
|
||||
|
||||
_createWindowClone : function(w, workspace, wsX, wsY, wsScale,
|
||||
windowIndex, numberOfWindows, animate) {
|
||||
let me = this;
|
||||
let global = Shell.Global.get();
|
||||
|
||||
// We show the window using "clones" of the texture .. separate
|
||||
// actors that mirror the original actors for the window. For
|
||||
// animation purposes, it may be better to actually move the
|
||||
// original actors about instead.
|
||||
|
||||
let clone = this._cloneWindow(w);
|
||||
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
|
||||
|
||||
let desiredSize = global.screen_width * fraction;
|
||||
|
||||
xCenter = wsX + wsScale * (xCenter * global.screen_width);
|
||||
yCenter = wsY + wsScale * (yCenter * global.screen_height);
|
||||
|
||||
let size = clone.width;
|
||||
if (clone.height > size)
|
||||
size = clone.height;
|
||||
|
||||
// Never scale up
|
||||
let scale = desiredSize / size;
|
||||
if (scale > 1)
|
||||
scale = 1;
|
||||
scale *= wsScale;
|
||||
|
||||
workspace.add_actor(clone);
|
||||
|
||||
if (animate) {
|
||||
Tweener.addTween(clone,
|
||||
{ x: xCenter - 0.5 * scale * w.width,
|
||||
y: yCenter - 0.5 * scale * w.height,
|
||||
scale_x: scale,
|
||||
scale_y: scale,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
opacity: WINDOW_OPACITY,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
} else {
|
||||
clone.set_position(xCenter - 0.5 * scale * w.width,
|
||||
yCenter - 0.5 * scale * w.height);
|
||||
clone.set_scale(scale, scale);
|
||||
clone.set_opacity(WINDOW_OPACITY);
|
||||
}
|
||||
|
||||
clone.connect("button-press-event",
|
||||
function(clone, event) {
|
||||
clone.raise_top();
|
||||
me._activateWindow(w, event.get_time());
|
||||
});
|
||||
},
|
||||
|
||||
_activateWindow : function(w, time) {
|
||||
let global = Shell.Global.get();
|
||||
let activeWorkspace = global.screen.get_active_workspace_index();
|
||||
let windowWorkspace = w.get_workspace();
|
||||
|
||||
if (windowWorkspace != activeWorkspace) {
|
||||
let workspace = global.screen.get_workspace_by_index(windowWorkspace);
|
||||
workspace.activate_with_focus(w.get_meta_window(), time);
|
||||
} else
|
||||
w.get_meta_window().activate(time);
|
||||
this._deactivate();
|
||||
},
|
||||
|
||||
_deactivate : function() {
|
||||
Main.hide_overlay();
|
||||
}
|
||||
};
|
||||
|
Reference in New Issue
Block a user