Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or may be) used from other modules with 'var' to cut down on warnings. https://bugzilla.gnome.org/show_bug.cgi?id=785084
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12
js/ui/dnd.js
12
js/ui/dnd.js
@ -14,26 +14,26 @@ const Main = imports.ui.main;
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const Params = imports.misc.params;
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// Time to scale down to maxDragActorSize
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const SCALE_ANIMATION_TIME = 0.25;
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var SCALE_ANIMATION_TIME = 0.25;
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// Time to animate to original position on cancel
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const SNAP_BACK_ANIMATION_TIME = 0.25;
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var SNAP_BACK_ANIMATION_TIME = 0.25;
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// Time to animate to original position on success
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const REVERT_ANIMATION_TIME = 0.75;
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var REVERT_ANIMATION_TIME = 0.75;
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const DragMotionResult = {
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var DragMotionResult = {
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NO_DROP: 0,
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COPY_DROP: 1,
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MOVE_DROP: 2,
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CONTINUE: 3
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};
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const DRAG_CURSOR_MAP = {
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var DRAG_CURSOR_MAP = {
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0: Meta.Cursor.DND_UNSUPPORTED_TARGET,
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1: Meta.Cursor.DND_COPY,
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2: Meta.Cursor.DND_MOVE
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};
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const DragDropResult = {
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var DragDropResult = {
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FAILURE: 0,
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SUCCESS: 1,
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CONTINUE: 2
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