Fix overview sizing with multimonitor
Previously, the overview BoxLayout was sized and positioned explicitly using the primary monitor coordinates, as its parent was at 0,0 and with a fixed layout manager. Now we use a bin layout, so we need to position and size the stack actor, and set the overview boxlayout to expand. Take also the occasion to use a MonitorConstraint instead of handling position and size manually. https://bugzilla.gnome.org/show_bug.cgi?id=694969
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@ -13,6 +13,7 @@ const Gdk = imports.gi.Gdk;
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const Background = imports.ui.background;
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const Dash = imports.ui.dash;
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const DND = imports.ui.dnd;
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const LayoutManager = imports.ui.layout;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const OverviewControls = imports.ui.overviewControls;
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@ -120,13 +121,16 @@ const Overview = new Lang.Class({
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let layout = new Clutter.BinLayout();
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this._stack = new Clutter.Actor({ layout_manager: layout });
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this._stack.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
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/* Translators: This is the main view to select
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activities. See also note for "Activities" string. */
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this._overview = new St.BoxLayout({ name: 'overview',
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accessible_name: _("Overview"),
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reactive: true,
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vertical: true });
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vertical: true,
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x_expand: true,
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y_expand: true });
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this._overview._delegate = this;
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this._groupStack = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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@ -442,12 +446,8 @@ const Overview = new Lang.Class({
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// when it is next shown.
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this.hide();
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let primary = Main.layoutManager.primaryMonitor;
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let workArea = Main.layoutManager.getWorkAreaForMonitor(Main.layoutManager.primaryIndex);
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this._overview.set_position(primary.x, primary.y);
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this._overview.set_size(primary.width, primary.height);
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this._coverPane.set_position(0, workArea.y);
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this._coverPane.set_size(workArea.width, workArea.height);
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