workspace: avoid GObject overhead while computing the clone layout
We already have the width and height information cached in JS, let's avoid going through gjs-gobject-clutter to retrieve them again. As a plus, with normal properties the optimizer should be able to generate better code. https://bugzilla.gnome.org/show_bug.cgi?id=729823
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@ -239,6 +239,14 @@ const WindowClone = new Lang.Class({
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return this._boundingBox;
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},
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get width() {
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return this._boundingBox.width;
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},
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get height() {
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return this._boundingBox.height;
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},
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getOriginalPosition: function() {
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return [this._boundingBox.x, this._boundingBox.y];
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},
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@ -257,7 +265,8 @@ const WindowClone = new Lang.Class({
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rect = rect.union(metaWindow.get_outer_rect());
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}, this);
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this._boundingBox = rect;
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// Convert from a MetaRectangle to a native JS object
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this._boundingBox = { x: rect.x, y: rect.y, width: rect.width, height: rect.height };
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this.actor.layout_manager.boundingBox = rect;
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},
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@ -832,7 +841,7 @@ const LayoutStrategy = new Lang.Class({
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// thumbnails is much more important to preserve than the width of
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// them, so two windows with equal height, but maybe differering
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// widths line up.
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let ratio = window.actor.height / this._monitor.height;
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let ratio = window.height / this._monitor.height;
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// The purpose of this manipulation here is to prevent windows
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// from getting too small. For something like a calculator window,
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@ -934,11 +943,11 @@ const LayoutStrategy = new Lang.Class({
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let window = row.windows[j];
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let s = scale * this._computeWindowScale(window) * row.additionalScale;
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let cellWidth = window.actor.width * s;
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let cellHeight = window.actor.height * s;
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let cellWidth = window.width * s;
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let cellHeight = window.height * s;
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s = Math.min(s, WINDOW_CLONE_MAXIMUM_SCALE);
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let cloneWidth = window.actor.width * s;
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let cloneWidth = window.width * s;
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let cloneX = x + (cellWidth - cloneWidth) / 2;
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let cloneY = row.y + row.height - cellHeight;
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@ -992,7 +1001,7 @@ const UnalignedLayoutStrategy = new Lang.Class({
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for (let i = 0; i < windows.length; i++) {
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let window = windows[i];
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let s = this._computeWindowScale(window);
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totalWidth += window.actor.width * s;
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totalWidth += window.width * s;
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}
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let idealRowWidth = totalWidth / numRows;
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@ -1005,8 +1014,8 @@ const UnalignedLayoutStrategy = new Lang.Class({
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for (; windowIdx < windows.length; windowIdx++) {
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let window = windows[windowIdx];
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let s = this._computeWindowScale(window);
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let width = window.actor.width * s;
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let height = window.actor.height * s;
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let width = window.width * s;
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let height = window.height * s;
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row.fullHeight = Math.max(row.fullHeight, height);
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// either new width is < idealWidth or new width is nearer from idealWidth then oldWidth
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