st-theme-node: Paint elements in resource-scale scaled surfaces
Pass resource-scale to drawing phase, and use it to create texture surfaces scaled with the widget current scaling. Also redraw by default widgets when the resource scale changes. https://bugzilla.gnome.org/show_bug.cgi?id=765011
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5d4a804c90
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@ -48,6 +48,7 @@ typedef struct {
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guint radius;
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guint border_width_1;
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guint border_width_2;
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float resource_scale;
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} StCornerSpec;
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static void
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@ -78,10 +79,13 @@ create_corner_material (StCornerSpec *corner)
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guint rowstride;
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guint8 *data;
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guint size;
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guint logical_size;
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guint max_border_width;
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double device_scaling;
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max_border_width = MAX(corner->border_width_2, corner->border_width_1);
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size = 2 * MAX(max_border_width, corner->radius);
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logical_size = 2 * MAX(max_border_width, corner->radius);
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size = ceilf (logical_size * corner->resource_scale);
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rowstride = size * 4;
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data = g_new0 (guint8, size * rowstride);
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@ -89,9 +93,11 @@ create_corner_material (StCornerSpec *corner)
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CAIRO_FORMAT_ARGB32,
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size, size,
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rowstride);
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device_scaling = (double) size / logical_size;
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cairo_surface_set_device_scale (surface, device_scaling, device_scaling);
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cr = cairo_create (surface);
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cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
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cairo_scale (cr, size, size);
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cairo_scale (cr, logical_size, logical_size);
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if (max_border_width <= corner->radius)
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{
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@ -189,13 +195,14 @@ create_corner_material (StCornerSpec *corner)
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static char *
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corner_to_string (StCornerSpec *corner)
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{
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return g_strdup_printf ("st-theme-node-corner:%02x%02x%02x%02x,%02x%02x%02x%02x,%02x%02x%02x%02x,%u,%u,%u",
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return g_strdup_printf ("st-theme-node-corner:%02x%02x%02x%02x,%02x%02x%02x%02x,%02x%02x%02x%02x,%u,%u,%u,%.4f",
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corner->color.red, corner->color.blue, corner->color.green, corner->color.alpha,
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corner->border_color_1.red, corner->border_color_1.green, corner->border_color_1.blue, corner->border_color_1.alpha,
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corner->border_color_2.red, corner->border_color_2.green, corner->border_color_2.blue, corner->border_color_2.alpha,
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corner->radius,
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corner->border_width_1,
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corner->border_width_2);
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corner->border_width_2,
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corner->resource_scale);
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}
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static CoglTexture *
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@ -352,6 +359,7 @@ static CoglPipeline *
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st_theme_node_lookup_corner (StThemeNode *node,
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float width,
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float height,
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float resource_scale,
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StCorner corner_id)
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{
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CoglTexture *texture = NULL;
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@ -370,6 +378,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
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corner.radius = radius[corner_id];
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corner.color = node->background_color;
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corner.resource_scale = resource_scale;
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st_theme_node_get_corner_border_widths (node, corner_id,
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&corner.border_width_1,
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&corner.border_width_2);
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@ -431,7 +440,7 @@ get_background_scale (StThemeNode *node,
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switch (node->background_size)
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{
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case ST_BACKGROUND_SIZE_AUTO:
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*scale_w = 1.0;
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*scale_w = 1.0f;
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break;
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case ST_BACKGROUND_SIZE_CONTAIN:
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*scale_w = MIN (painting_area_width / background_image_width,
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@ -485,6 +494,7 @@ get_background_coordinates (StThemeNode *node,
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static void
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get_background_position (StThemeNode *self,
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const ClutterActorBox *allocation,
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float resource_scale,
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ClutterActorBox *result,
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ClutterActorBox *texture_coords)
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{
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@ -497,6 +507,9 @@ get_background_position (StThemeNode *self,
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background_image_width = cogl_texture_get_width (self->background_texture);
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background_image_height = cogl_texture_get_height (self->background_texture);
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background_image_width /= resource_scale;
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background_image_height /= resource_scale;
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/* get the painting area size */
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painting_area_width = allocation->x2 - allocation->x1;
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painting_area_height = allocation->y2 - allocation->y1;
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@ -506,6 +519,7 @@ get_background_position (StThemeNode *self,
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painting_area_width, painting_area_height,
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background_image_width, background_image_height,
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&scale_w, &scale_h);
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background_image_width *= scale_w;
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background_image_height *= scale_h;
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@ -615,6 +629,7 @@ static cairo_pattern_t *
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create_cairo_pattern_of_background_image (StThemeNode *node,
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float width,
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float height,
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float resource_scale,
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gboolean *needs_background_fill)
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{
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cairo_surface_t *surface;
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@ -655,9 +670,11 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
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get_background_scale (node,
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width, height,
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background_image_width, background_image_height,
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&scale_w, &scale_h);
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resource_scale, &scale_w, &scale_h);
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if ((scale_w != 1) || (scale_h != 1))
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cairo_matrix_scale (&matrix, 1.0/scale_w, 1.0/scale_h);
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background_image_width *= scale_w;
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background_image_height *= scale_h;
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@ -966,7 +983,8 @@ paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
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static CoglTexture *
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st_theme_node_prerender_background (StThemeNode *node,
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float actor_width,
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float actor_height)
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float actor_height,
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float resource_scale)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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@ -994,6 +1012,8 @@ st_theme_node_prerender_background (StThemeNode *node,
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ClutterActorBox paint_box;
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cairo_path_t *interior_path = NULL;
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float width, height;
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int texture_width;
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int texture_height;
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border_image = st_theme_node_get_border_image (node);
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@ -1021,8 +1041,11 @@ st_theme_node_prerender_background (StThemeNode *node,
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width = paint_box.x2 - paint_box.x1;
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height = paint_box.y2 - paint_box.y1;
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rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, width);
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data = g_new0 (guchar, height * rowstride);
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texture_width = ceilf (width * resource_scale);
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texture_height = ceilf (height * resource_scale);
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rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, texture_width);
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data = g_new0 (guchar, texture_height * rowstride);
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/* We zero initialize the destination memory, so it's fully transparent
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* by default.
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@ -1031,8 +1054,9 @@ st_theme_node_prerender_background (StThemeNode *node,
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surface = cairo_image_surface_create_for_data (data,
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CAIRO_FORMAT_ARGB32,
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width, height,
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texture_width, texture_height,
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rowstride);
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cairo_surface_set_device_scale (surface, resource_scale, resource_scale);
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cr = cairo_create (surface);
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/* TODO - support non-uniform border colors */
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@ -1070,7 +1094,9 @@ st_theme_node_prerender_background (StThemeNode *node,
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if (background_image != NULL)
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{
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pattern = create_cairo_pattern_of_background_image (node, width, height,
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pattern = create_cairo_pattern_of_background_image (node,
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width, height,
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resource_scale,
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&draw_solid_background);
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if (shadow_spec && pattern != NULL)
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draw_background_image_shadow = TRUE;
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@ -1286,7 +1312,8 @@ st_theme_node_prerender_background (StThemeNode *node,
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if (interior_path != NULL)
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cairo_path_destroy (interior_path);
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texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, width, height,
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texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, texture_width,
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texture_height,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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rowstride,
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data,
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@ -1424,7 +1451,8 @@ static void
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st_theme_node_render_resources (StThemeNodePaintState *state,
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StThemeNode *node,
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float width,
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float height)
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float height,
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float resource_scale)
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{
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gboolean has_border;
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gboolean has_border_radius;
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@ -1443,6 +1471,7 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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st_theme_node_paint_state_set_node (state, node);
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state->alloc_width = width;
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state->alloc_height = height;
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state->resource_scale = resource_scale;
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_st_theme_node_ensure_background (node);
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_st_theme_node_ensure_geometry (node);
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@ -1488,13 +1517,13 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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}
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state->corner_material[ST_CORNER_TOPLEFT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
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st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_TOPLEFT);
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state->corner_material[ST_CORNER_TOPRIGHT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
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st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_TOPRIGHT);
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state->corner_material[ST_CORNER_BOTTOMRIGHT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
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st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_BOTTOMRIGHT);
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state->corner_material[ST_CORNER_BOTTOMLEFT] =
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st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
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st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_BOTTOMLEFT);
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/* Use cairo to prerender the node if there is a gradient, or
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* background image with borders and/or rounded corners,
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@ -1509,7 +1538,8 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
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|| (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
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|| (st_theme_node_get_background_image (node) && (has_border || has_border_radius))
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|| has_large_corners)
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height,
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resource_scale);
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if (state->prerendered_texture)
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state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
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@ -1546,7 +1576,8 @@ static void
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st_theme_node_update_resources (StThemeNodePaintState *state,
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StThemeNode *node,
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float width,
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float height)
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float height,
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float resource_scale)
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{
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gboolean had_prerendered_texture = FALSE;
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gboolean had_box_shadow = FALSE;
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@ -1573,12 +1604,13 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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st_theme_node_paint_state_set_node (state, node);
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state->alloc_width = width;
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state->alloc_height = height;
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state->resource_scale = resource_scale;
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box_shadow_spec = st_theme_node_get_box_shadow (node);
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if (had_prerendered_texture)
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{
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
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state->prerendered_texture = st_theme_node_prerender_background (node, width, height, resource_scale);
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state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
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}
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else
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@ -1588,7 +1620,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (state->corner_material[corner_id] == NULL)
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state->corner_material[corner_id] =
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st_theme_node_lookup_corner (node, width, height, corner_id);
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st_theme_node_lookup_corner (node, width, resource_scale, height, corner_id);
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}
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if (had_box_shadow)
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@ -2223,6 +2255,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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guint border_radius[4];
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int max_borders[4];
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int center_radius, corner_id;
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int fb_width, fb_height;
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CoglTexture *buffer;
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CoglFramebuffer *offscreen = NULL;
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CoglError *error = NULL;
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@ -2264,9 +2297,9 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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}
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/* Render offscreen */
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buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
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state->box_shadow_width,
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state->box_shadow_height));
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fb_width = ceilf (state->box_shadow_width * state->resource_scale);
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fb_height = ceilf (state->box_shadow_height * state->resource_scale);
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buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, fb_width, fb_height));
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if (buffer == NULL)
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return;
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@ -2277,8 +2310,10 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
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ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
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cogl_framebuffer_orthographic (offscreen, 0, 0,
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state->box_shadow_width,
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state->box_shadow_height, 0, 1.0);
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fb_width, fb_height, 0, 1.0);
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cogl_framebuffer_scale (offscreen,
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state->resource_scale,
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state->resource_scale, 1);
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cogl_framebuffer_clear4f (offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
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st_theme_node_paint_borders (state, offscreen, &box, 0xFF);
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@ -2457,11 +2492,16 @@ static gboolean
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st_theme_node_needs_new_box_shadow_for_size (StThemeNodePaintState *state,
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StThemeNode *node,
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float width,
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float height)
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float height,
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float resource_scale)
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{
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if (!node->rendered_once)
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return TRUE;
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/* The resource scale changed, so need to recompute a new box-shadow */
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if (fabsf (state->resource_scale - resource_scale) > FLT_EPSILON)
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return TRUE;
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/* The allocation hasn't changed, no need to recompute a new
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box-shadow. */
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if (state->alloc_width == width &&
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@ -2495,7 +2535,8 @@ st_theme_node_paint (StThemeNode *node,
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StThemeNodePaintState *state,
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CoglFramebuffer *framebuffer,
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const ClutterActorBox *box,
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guint8 paint_opacity)
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guint8 paint_opacity,
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float resource_scale)
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{
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float width, height;
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ClutterActorBox allocation;
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@ -2507,7 +2548,7 @@ st_theme_node_paint (StThemeNode *node,
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allocation.x2 = width;
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allocation.y2 = height;
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if (width <= 0 || height <= 0)
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if (width <= 0 || height <= 0 || resource_scale <= 0.0f)
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return;
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/* Check whether we need to recreate the textures of the paint
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@ -2516,22 +2557,25 @@ st_theme_node_paint (StThemeNode *node,
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* 2) the allocation size change requires recreating textures
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*/
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if (state->node != node ||
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st_theme_node_needs_new_box_shadow_for_size (state, node, width, height))
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st_theme_node_needs_new_box_shadow_for_size (state, node, width, height,
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resource_scale))
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{
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/* If we had the ability to cache textures on the node, then we
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can just copy them over to the paint state and avoid all
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rendering. We end up sharing textures a cross different
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widgets. */
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if (node->rendered_once && node->cached_textures &&
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width >= node->box_shadow_min_width && height >= node->box_shadow_min_height)
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width >= node->box_shadow_min_width && height >= node->box_shadow_min_height &&
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fabsf (resource_scale - state->resource_scale) < FLT_EPSILON)
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st_theme_node_paint_state_copy (state, &node->cached_state);
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else
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st_theme_node_render_resources (state, node, width, height);
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st_theme_node_render_resources (state, node, width, height, resource_scale);
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node->rendered_once = TRUE;
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}
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else if (state->alloc_width != width || state->alloc_height != height)
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st_theme_node_update_resources (state, node, width, height);
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else if (state->alloc_width != width || state->alloc_height != height ||
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fabsf (state->resource_scale - resource_scale) > FLT_EPSILON)
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st_theme_node_update_resources (state, node, width, height, resource_scale);
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/* Rough notes about the relationship of borders and backgrounds in CSS3;
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* see http://www.w3.org/TR/css3-background/ for more accurate details.
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@ -2616,7 +2660,8 @@ st_theme_node_paint (StThemeNode *node,
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*/
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has_visible_outline = st_theme_node_has_visible_outline (node);
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get_background_position (node, &allocation, &background_box, &texture_coords);
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get_background_position (node, &allocation, resource_scale,
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&background_box, &texture_coords);
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if (has_visible_outline || node->background_repeat)
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cogl_framebuffer_push_rectangle_clip (framebuffer,
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@ -2707,6 +2752,7 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
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state->alloc_width = 0;
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state->alloc_height = 0;
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state->resource_scale = -1;
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state->node = NULL;
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state->box_shadow_pipeline = NULL;
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state->prerendered_texture = NULL;
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@ -2731,6 +2777,7 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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state->alloc_width = other->alloc_width;
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state->alloc_height = other->alloc_height;
|
||||
state->resource_scale = other->resource_scale;
|
||||
state->box_shadow_width = other->box_shadow_width;
|
||||
state->box_shadow_height = other->box_shadow_height;
|
||||
|
||||
@ -2750,6 +2797,7 @@ st_theme_node_paint_state_invalidate (StThemeNodePaintState *state)
|
||||
{
|
||||
state->alloc_width = 0;
|
||||
state->alloc_height = 0;
|
||||
state->resource_scale = -1.0f;
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
@ -19,6 +19,8 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "st-theme-node-transition.h"
|
||||
|
||||
enum {
|
||||
@ -237,7 +239,8 @@ st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
|
||||
|
||||
static gboolean
|
||||
setup_framebuffers (StThemeNodeTransition *transition,
|
||||
const ClutterActorBox *allocation)
|
||||
const ClutterActorBox *allocation,
|
||||
float resource_scale)
|
||||
{
|
||||
StThemeNodeTransitionPrivate *priv = transition->priv;
|
||||
CoglContext *ctx;
|
||||
@ -248,8 +251,8 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
static CoglPipeline *material_template = NULL;
|
||||
|
||||
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
width = priv->offscreen_box.x2 - priv->offscreen_box.x1;
|
||||
height = priv->offscreen_box.y2 - priv->offscreen_box.y1;
|
||||
width = ceilf ((priv->offscreen_box.x2 - priv->offscreen_box.x1) * resource_scale);
|
||||
height = ceilf ((priv->offscreen_box.y2 - priv->offscreen_box.y1) * resource_scale);
|
||||
|
||||
g_return_val_if_fail (width > 0, FALSE);
|
||||
g_return_val_if_fail (height > 0, FALSE);
|
||||
@ -320,7 +323,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
priv->offscreen_box.y2, 0.0, 1.0);
|
||||
|
||||
st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state,
|
||||
priv->old_offscreen, allocation, 255);
|
||||
priv->old_offscreen, allocation, 255, resource_scale);
|
||||
|
||||
cogl_framebuffer_clear4f (priv->new_offscreen, COGL_BUFFER_BIT_COLOR,
|
||||
0, 0, 0, 0);
|
||||
@ -330,7 +333,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
|
||||
priv->offscreen_box.x2,
|
||||
priv->offscreen_box.y2, 0.0, 1.0);
|
||||
st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state,
|
||||
priv->new_offscreen, allocation, 255);
|
||||
priv->new_offscreen, allocation, 255, resource_scale);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -339,7 +342,8 @@ void
|
||||
st_theme_node_transition_paint (StThemeNodeTransition *transition,
|
||||
CoglFramebuffer *framebuffer,
|
||||
ClutterActorBox *allocation,
|
||||
guint8 paint_opacity)
|
||||
guint8 paint_opacity,
|
||||
float resource_scale)
|
||||
{
|
||||
StThemeNodeTransitionPrivate *priv = transition->priv;
|
||||
|
||||
@ -360,7 +364,8 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
|
||||
priv->last_allocation = *allocation;
|
||||
|
||||
calculate_offscreen_box (transition, allocation);
|
||||
priv->needs_setup = !setup_framebuffers (transition, allocation);
|
||||
priv->needs_setup = !setup_framebuffers (transition, allocation,
|
||||
resource_scale);
|
||||
|
||||
if (priv->needs_setup) /* setting up framebuffers failed */
|
||||
return;
|
||||
|
@ -43,7 +43,8 @@ void st_theme_node_transition_update (StThemeNodeTransition *transition,
|
||||
void st_theme_node_transition_paint (StThemeNodeTransition *transition,
|
||||
CoglFramebuffer *framebuffer,
|
||||
ClutterActorBox *allocation,
|
||||
guint8 paint_opacity);
|
||||
guint8 paint_opacity,
|
||||
float resource_scale);
|
||||
|
||||
void st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
|
||||
const ClutterActorBox *allocation,
|
||||
|
@ -104,6 +104,8 @@ struct _StThemeNodePaintState {
|
||||
float box_shadow_width;
|
||||
float box_shadow_height;
|
||||
|
||||
float resource_scale;
|
||||
|
||||
CoglPipeline *box_shadow_pipeline;
|
||||
CoglPipeline *prerendered_texture;
|
||||
CoglPipeline *prerendered_pipeline;
|
||||
@ -279,7 +281,8 @@ void st_theme_node_paint (StThemeNode *node,
|
||||
StThemeNodePaintState *state,
|
||||
CoglFramebuffer *framebuffer,
|
||||
const ClutterActorBox *box,
|
||||
guint8 paint_opacity);
|
||||
guint8 paint_opacity,
|
||||
float resource_scale);
|
||||
|
||||
void st_theme_node_invalidate_background_image (StThemeNode *node);
|
||||
void st_theme_node_invalidate_border_image (StThemeNode *node);
|
||||
|
@ -418,8 +418,12 @@ st_widget_paint_background (StWidget *widget)
|
||||
CoglFramebuffer *framebuffer;
|
||||
StThemeNode *theme_node;
|
||||
ClutterActorBox allocation;
|
||||
float resource_scale;
|
||||
guint8 opacity;
|
||||
|
||||
if (!st_widget_get_resource_scale (widget, &resource_scale))
|
||||
return;
|
||||
|
||||
framebuffer = cogl_get_draw_framebuffer ();
|
||||
theme_node = st_widget_get_theme_node (widget);
|
||||
|
||||
@ -431,13 +435,15 @@ st_widget_paint_background (StWidget *widget)
|
||||
st_theme_node_transition_paint (priv->transition_animation,
|
||||
framebuffer,
|
||||
&allocation,
|
||||
opacity);
|
||||
opacity,
|
||||
resource_scale);
|
||||
else
|
||||
st_theme_node_paint (theme_node,
|
||||
current_paint_state (widget),
|
||||
framebuffer,
|
||||
&allocation,
|
||||
opacity);
|
||||
opacity,
|
||||
resource_scale);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1495,7 +1501,16 @@ st_widget_resource_scale_notify (StWidget *widget,
|
||||
GParamSpec *pspec,
|
||||
gpointer data)
|
||||
{
|
||||
StWidgetPrivate *priv = st_widget_get_instance_private (widget);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++)
|
||||
st_theme_node_paint_state_invalidate (&priv->paint_states[i]);
|
||||
|
||||
g_signal_emit (widget, signals[RESOURCE_SCALE_CHANGED], 0);
|
||||
|
||||
if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget)))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (widget));
|
||||
}
|
||||
|
||||
static void
|
||||
|
Loading…
Reference in New Issue
Block a user